X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fworld%2FChunk.hpp;h=67794145290ea8adcbaef3dc00618f0122cb93d6;hb=efc3c1ba52cbe0fc9a4010c37c2d7c7020a0b481;hp=4938c1b1a7a92f3f34c861e30287ca23491c6686;hpb=e20be973f6ef23164ae54398088e1b14d9bac3ab;p=blank.git diff --git a/src/world/Chunk.hpp b/src/world/Chunk.hpp index 4938c1b..6779414 100644 --- a/src/world/Chunk.hpp +++ b/src/world/Chunk.hpp @@ -6,6 +6,7 @@ #include "../geometry/Location.hpp" #include "../geometry/primitive.hpp" +#include #include #include #include @@ -34,6 +35,14 @@ public: static glm::vec3 Center() noexcept { return glm::vec3(8.0f); } static float Radius() noexcept { return 27.71281292110203669632f; /* 16 * √3 */ } + /// get bounding box relative to given reference chunk + AABB RelativeBounds(const ExactLocation::Coarse &ref) const noexcept { + AABB bounds; + bounds.min = (position - ref) * ExactLocation::Extent(); + bounds.max = bounds.min + ExactLocation::FExtent(); + return bounds; + } + static constexpr bool InBounds(const ExactLocation::Fine &pos) noexcept { return pos.x >= 0.0f && pos.x < fside && @@ -69,7 +78,11 @@ public: (idx / (side * side)) ); } - glm::mat4 ToTransform(const RoughLocation::Fine &pos, int idx) const noexcept; + /// get a chunk-local transform for block at given position and index + /// (position and index are redundant) + glm::mat4 ToTransform(const RoughLocation::Fine &position, int index) const noexcept; + /// same as above, but also apply offset to given reference + glm::mat4 ToTransform(const ExactLocation::Coarse &ref, const RoughLocation::Fine &pos, int idx) const noexcept; ExactLocation::Fine ToSceneCoords(const ExactLocation::Coarse &base, const ExactLocation::Fine &pos) const noexcept { return ExactLocation::Fine((position - base) * ExactLocation::Extent()) + pos; @@ -128,19 +141,27 @@ public: float GetVertexLight(const RoughLocation::Fine &, const BlockMesh::Position &, const EntityMesh::Normal &) const noexcept; + /// get gravity for one unit mass at given point + glm::vec3 GravityAt(const ExactLocation &) const noexcept; + + /// check if given ray passes this chunk at all + /// given reference indicates the chunk offset of the ray in world space bool Intersection( const Ray &ray, - const glm::mat4 &M, + const ExactLocation::Coarse &reference, float &dist ) const noexcept { - return blank::Intersection(ray, Bounds(), M, &dist); + return blank::Intersection(ray, RelativeBounds(reference), dist); } + /// check if given ray intersects any block of this chunk + /// given reference indicates the chunk offset of the ray in world space bool Intersection( const Ray &, - const glm::mat4 &M, + const ExactLocation::Coarse &reference, WorldCollision &) noexcept; + /// get all blocks intersecting given box bool Intersection( const AABB &box, const glm::mat4 &Mbox, @@ -155,6 +176,7 @@ public: void Position(const ExactLocation::Coarse &pos) noexcept { position = pos; } const ExactLocation::Coarse &Position() const noexcept { return position; } + glm::mat4 Transform(const ExactLocation::Coarse &offset) const noexcept { return glm::translate((position - offset) * ExactLocation::Extent()); } @@ -168,6 +190,10 @@ public: bool Lighted() const noexcept { return lighted; } void ScanLights(); + /// check for active blocks, should be called after + /// block data was modified by means other than SetBlock() + void ScanActive(); + void Ref() noexcept { ++ref_count; } void UnRef() noexcept { --ref_count; } bool Referenced() const noexcept { return ref_count > 0; } @@ -185,6 +211,8 @@ private: const BlockTypeRegistry *types; Chunk *neighbor[Block::FACE_COUNT]; + std::set gravity; + Block blocks[size]; unsigned char light[size]; bool generated;