X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fworld%2FChunk.hpp;h=7b84b6e9cd89a0aff3d4d9f1068bc8cb72b6c3f2;hb=12744a2f68b3c9496076d6d7b6fb3581ff78472a;hp=8d6816c29b8f526527bbb8fb07688f74132c340c;hpb=6f94235a5b7c140852703e60c8a74760b8b61d99;p=blank.git diff --git a/src/world/Chunk.hpp b/src/world/Chunk.hpp index 8d6816c..7b84b6e 100644 --- a/src/world/Chunk.hpp +++ b/src/world/Chunk.hpp @@ -6,6 +6,7 @@ #include "../model/BlockModel.hpp" #include "../model/geometry.hpp" +#include #include #include @@ -13,6 +14,7 @@ namespace blank { class BlockType; +class WorldCollision; /// cube of size 16 (256 tiles, 4096 blocks) class Chunk { @@ -71,6 +73,10 @@ public: } glm::mat4 ToTransform(const Pos &pos, int idx) const noexcept; + Block::Pos ToSceneCoords(const Pos &base, const Block::Pos &pos) const noexcept { + return Block::Pos((position - base) * Extent()) + pos; + } + static bool IsBorder(const Pos &pos) noexcept { return pos.x == 0 || @@ -100,7 +106,6 @@ public: const Chunk &GetNeighbor(Block::Face f) const noexcept { return *neighbor[f]; } void ClearNeighbors() noexcept; void Unlink() noexcept; - void Relink() noexcept; // check which faces of a block at given index are obstructed (and therefore invisible) Block::FaceSet Obstructed(const Pos &) const noexcept; @@ -126,7 +131,7 @@ public: int GetLight(const Pos &pos) const noexcept { return GetLight(ToIndex(pos)); } int GetLight(const Block::Pos &pos) const noexcept { return GetLight(ToIndex(pos)); } - float GetVertexLight(const Pos &, const BlockModel::Position &, const Model::Normal &) const noexcept; + float GetVertexLight(const Pos &, const BlockModel::Position &, const EntityModel::Normal &) const noexcept; bool Intersection( const Ray &ray, @@ -143,6 +148,12 @@ public: float &dist, glm::vec3 &normal) const noexcept; + bool Intersection( + const AABB &box, + const glm::mat4 &Mbox, + const glm::mat4 &Mchunk, + std::vector &) const noexcept; + void Position(const Pos &pos) noexcept { position = pos; } const Pos &Position() const noexcept { return position; } glm::mat4 Transform(const Pos &offset) const noexcept {