X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fworld%2FChunk.hpp;h=e9a075b2168bef5238c3d3562fd0b1b4f0d0d7dd;hb=29ee0558fdd951b25f41005ed721241b1f28aefa;hp=a75d8e202ddb3e5544fb0f7cc25e3b44c2a650f5;hpb=46b18a88fdda816f3c2c547aba68b0a5ea7970f7;p=blank.git diff --git a/src/world/Chunk.hpp b/src/world/Chunk.hpp index a75d8e2..e9a075b 100644 --- a/src/world/Chunk.hpp +++ b/src/world/Chunk.hpp @@ -20,7 +20,7 @@ class WorldCollision; class Chunk { public: - using Pos = glm::tvec3; + using Pos = glm::ivec3; public: explicit Chunk(const BlockTypeRegistry &) noexcept; @@ -73,6 +73,10 @@ public: } glm::mat4 ToTransform(const Pos &pos, int idx) const noexcept; + Block::Pos ToSceneCoords(const Pos &base, const Block::Pos &pos) const noexcept { + return Block::Pos((position - base) * Extent()) + pos; + } + static bool IsBorder(const Pos &pos) noexcept { return pos.x == 0 || @@ -106,8 +110,6 @@ public: // check which faces of a block at given index are obstructed (and therefore invisible) Block::FaceSet Obstructed(const Pos &) const noexcept; - void Invalidate() noexcept { dirty = true; } - void SetBlock(int index, const Block &) noexcept; void SetBlock(const Block::Pos &pos, const Block &block) noexcept { SetBlock(ToIndex(pos), block); } void SetBlock(const Pos &pos, const Block &block) noexcept { SetBlock(ToIndex(pos), block); } @@ -127,7 +129,7 @@ public: int GetLight(const Pos &pos) const noexcept { return GetLight(ToIndex(pos)); } int GetLight(const Block::Pos &pos) const noexcept { return GetLight(ToIndex(pos)); } - float GetVertexLight(const Pos &, const BlockModel::Position &, const Model::Normal &) const noexcept; + float GetVertexLight(const Pos &, const BlockModel::Position &, const EntityModel::Normal &) const noexcept; bool Intersection( const Ray &ray, @@ -156,6 +158,17 @@ public: return glm::translate((position - offset) * Extent()); } + void *BlockData() noexcept { return &blocks[0]; } + const void *BlockData() const noexcept { return &blocks[0]; } + static constexpr std::size_t BlockSize() noexcept { return sizeof(blocks) + sizeof(light); } + + void Invalidate() noexcept { dirty_model = dirty_save = true; } + void InvalidateModel() noexcept { dirty_model = true; } + void ClearModel() noexcept { dirty_model = false; } + void ClearSave() noexcept { dirty_save = false; } + bool ShouldUpdateModel() const noexcept { return dirty_model; } + bool ShouldUpdateSave() const noexcept { return dirty_save; } + void CheckUpdate() noexcept; void Draw() noexcept; @@ -169,7 +182,8 @@ private: unsigned char light[size]; BlockModel model; Pos position; - bool dirty; + bool dirty_model; + bool dirty_save; };