X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fworld%2FChunk.hpp;h=eaed28a0fd48f727b0274f5cf1f6e6a3f7b20fe0;hb=4c34ddd7eeaa3cb71fc90bf76a0cd395682add66;hp=23ed869aa7ed17b08d91dd5bf57eff9b163cbf15;hpb=13e676a6e49128ebc6c63b8dd08bef51d360e8e9;p=blank.git diff --git a/src/world/Chunk.hpp b/src/world/Chunk.hpp index 23ed869..eaed28a 100644 --- a/src/world/Chunk.hpp +++ b/src/world/Chunk.hpp @@ -127,7 +127,7 @@ public: int GetLight(const Pos &pos) const noexcept { return GetLight(ToIndex(pos)); } int GetLight(const Block::Pos &pos) const noexcept { return GetLight(ToIndex(pos)); } - float GetVertexLight(const Pos &, const BlockModel::Position &, const EntityModel::Normal &) const noexcept; + float GetVertexLight(const Pos &, const BlockMesh::Position &, const EntityMesh::Normal &) const noexcept; bool Intersection( const Ray &ray, @@ -156,29 +156,38 @@ public: void *BlockData() noexcept { return &blocks[0]; } const void *BlockData() const noexcept { return &blocks[0]; } - static constexpr std::size_t BlockSize() noexcept { return sizeof(blocks) + sizeof(light); } + static constexpr std::size_t BlockSize() noexcept { return offsetof(Chunk, position) - offsetof(Chunk, blocks); } + + bool Generated() const noexcept { return generated; } + void SetGenerated() noexcept { generated = true; } + bool Lighted() const noexcept { return lighted; } + void ScanLights(); void Ref() noexcept { ++ref_count; } void UnRef() noexcept { --ref_count; } bool Referenced() const noexcept { return ref_count > 0; } - void Invalidate() noexcept { dirty_model = dirty_save = true; } - void InvalidateModel() noexcept { dirty_model = true; } - void ClearModel() noexcept { dirty_model = false; } + void Invalidate() noexcept { dirty_mesh = dirty_save = true; } + void InvalidateMesh() noexcept { dirty_mesh = true; } + void ClearMesh() noexcept { dirty_mesh = false; } void ClearSave() noexcept { dirty_save = false; } - bool ShouldUpdateModel() const noexcept { return dirty_model; } + bool ShouldUpdateMesh() const noexcept { return dirty_mesh; } bool ShouldUpdateSave() const noexcept { return dirty_save; } - void Update(BlockModel &) noexcept; + void Update(BlockMesh &) noexcept; private: const BlockTypeRegistry *types; Chunk *neighbor[Block::FACE_COUNT]; + Block blocks[size]; unsigned char light[size]; + bool generated; + bool lighted; + Pos position; int ref_count; - bool dirty_model; + bool dirty_mesh; bool dirty_save; };