X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fworld%2FChunk.hpp;h=eaed28a0fd48f727b0274f5cf1f6e6a3f7b20fe0;hb=eba29c8ad489194cd1e3cd64b5f23424ad4384ef;hp=0440f9c7bb8a97aa10a639cefed469b304df0a7b;hpb=ad7cf72ed47c39640d5588ba53386e090289b4d1;p=blank.git diff --git a/src/world/Chunk.hpp b/src/world/Chunk.hpp index 0440f9c..eaed28a 100644 --- a/src/world/Chunk.hpp +++ b/src/world/Chunk.hpp @@ -99,11 +99,10 @@ public: bool IsSurface(const Block::Pos &pos) const noexcept { return IsSurface(Pos(pos)); } bool IsSurface(const Pos &pos) const noexcept; - void SetNeighbor(Chunk &) noexcept; + void SetNeighbor(Block::Face, Chunk &) noexcept; bool HasNeighbor(Block::Face f) const noexcept { return neighbor[f]; } Chunk &GetNeighbor(Block::Face f) noexcept { return *neighbor[f]; } const Chunk &GetNeighbor(Block::Face f) const noexcept { return *neighbor[f]; } - void ClearNeighbors() noexcept; void Unlink() noexcept; // check which faces of a block at given index are obstructed (and therefore invisible) @@ -128,7 +127,7 @@ public: int GetLight(const Pos &pos) const noexcept { return GetLight(ToIndex(pos)); } int GetLight(const Block::Pos &pos) const noexcept { return GetLight(ToIndex(pos)); } - float GetVertexLight(const Pos &, const BlockModel::Position &, const EntityModel::Normal &) const noexcept; + float GetVertexLight(const Pos &, const BlockMesh::Position &, const EntityMesh::Normal &) const noexcept; bool Intersection( const Ray &ray, @@ -157,24 +156,38 @@ public: void *BlockData() noexcept { return &blocks[0]; } const void *BlockData() const noexcept { return &blocks[0]; } - static constexpr std::size_t BlockSize() noexcept { return sizeof(blocks) + sizeof(light); } + static constexpr std::size_t BlockSize() noexcept { return offsetof(Chunk, position) - offsetof(Chunk, blocks); } - void Invalidate() noexcept { dirty_model = dirty_save = true; } - void InvalidateModel() noexcept { dirty_model = true; } - void ClearModel() noexcept { dirty_model = false; } + bool Generated() const noexcept { return generated; } + void SetGenerated() noexcept { generated = true; } + bool Lighted() const noexcept { return lighted; } + void ScanLights(); + + void Ref() noexcept { ++ref_count; } + void UnRef() noexcept { --ref_count; } + bool Referenced() const noexcept { return ref_count > 0; } + + void Invalidate() noexcept { dirty_mesh = dirty_save = true; } + void InvalidateMesh() noexcept { dirty_mesh = true; } + void ClearMesh() noexcept { dirty_mesh = false; } void ClearSave() noexcept { dirty_save = false; } - bool ShouldUpdateModel() const noexcept { return dirty_model; } + bool ShouldUpdateMesh() const noexcept { return dirty_mesh; } bool ShouldUpdateSave() const noexcept { return dirty_save; } - void Update(BlockModel &) noexcept; + void Update(BlockMesh &) noexcept; private: const BlockTypeRegistry *types; Chunk *neighbor[Block::FACE_COUNT]; + Block blocks[size]; unsigned char light[size]; + bool generated; + bool lighted; + Pos position; - bool dirty_model; + int ref_count; + bool dirty_mesh; bool dirty_save; };