X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fworld%2FChunk.hpp;h=f4f0bf006300d0c68b40e88b6aed65210ce29e96;hb=7bb75960dbf9bfdee9ac865384aca81791b3da5c;hp=8a2ded64e53970ee5929ce9aa336d90f41981d45;hpb=c04ea5a6f67d446ea29aa2e88dc4c666956d7732;p=blank.git diff --git a/src/world/Chunk.hpp b/src/world/Chunk.hpp index 8a2ded6..f4f0bf0 100644 --- a/src/world/Chunk.hpp +++ b/src/world/Chunk.hpp @@ -6,6 +6,7 @@ #include "../model/BlockModel.hpp" #include "../model/geometry.hpp" +#include #include #include @@ -13,12 +14,13 @@ namespace blank { class BlockType; +class WorldCollision; /// cube of size 16 (256 tiles, 4096 blocks) class Chunk { public: - using Pos = glm::tvec3; + using Pos = glm::ivec3; public: explicit Chunk(const BlockTypeRegistry &) noexcept; @@ -71,6 +73,10 @@ public: } glm::mat4 ToTransform(const Pos &pos, int idx) const noexcept; + Block::Pos ToSceneCoords(const Pos &base, const Block::Pos &pos) const noexcept { + return Block::Pos((position - base) * Extent()) + pos; + } + static bool IsBorder(const Pos &pos) noexcept { return pos.x == 0 || @@ -100,7 +106,6 @@ public: const Chunk &GetNeighbor(Block::Face f) const noexcept { return *neighbor[f]; } void ClearNeighbors() noexcept; void Unlink() noexcept; - void Relink() noexcept; // check which faces of a block at given index are obstructed (and therefore invisible) Block::FaceSet Obstructed(const Pos &) const noexcept; @@ -126,7 +131,7 @@ public: int GetLight(const Pos &pos) const noexcept { return GetLight(ToIndex(pos)); } int GetLight(const Block::Pos &pos) const noexcept { return GetLight(ToIndex(pos)); } - float GetVertexLight(const Pos &, const BlockModel::Position &, const Model::Normal &) const noexcept; + float GetVertexLight(const Pos &, const BlockModel::Position &, const EntityModel::Normal &) const noexcept; bool Intersection( const Ray &ray, @@ -146,7 +151,8 @@ public: bool Intersection( const AABB &box, const glm::mat4 &Mbox, - const glm::mat4 &Mchunk) const noexcept; + const glm::mat4 &Mchunk, + std::vector &) const noexcept; void Position(const Pos &pos) noexcept { position = pos; } const Pos &Position() const noexcept { return position; }