X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fworld%2FEntity.hpp;fp=src%2Fworld%2FEntity.hpp;h=1a6fccf26f35a563441a3972a21ddfa799b14966;hb=e4a1425dccd0ba9b106e415dd02809f4308a85ee;hp=b3eb1f4360e57c5f95fd14039cd4669eacd33ee8;hpb=41fdb55c15e95a93067e6df52108f9357b0def34;p=blank.git diff --git a/src/world/Entity.hpp b/src/world/Entity.hpp index b3eb1f4..1a6fccf 100644 --- a/src/world/Entity.hpp +++ b/src/world/Entity.hpp @@ -152,6 +152,9 @@ private: // TODO: I'd prefer a drag solution float max_vel; + // TODO: split max_force into (local) axes? + // e.g. players may want to disable vertical thrust under certain + // conditions (e.g. "walking" ^^) float max_force; int ref_count;