X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fworld%2FEntity.hpp;h=4f0d3c435f58e709a4c33dba335453f03b75d81b;hb=33b37e7242e4cbfa76e4a0d6e5bb54223b541162;hp=dcfb4189a3199a210c2056768fcd34eb8176d16a;hpb=cf5ce8220483bb062740eeaedde6474928fd5e0e;p=blank.git diff --git a/src/world/Entity.hpp b/src/world/Entity.hpp index dcfb418..4f0d3c4 100644 --- a/src/world/Entity.hpp +++ b/src/world/Entity.hpp @@ -3,7 +3,7 @@ #include "Chunk.hpp" #include "EntityState.hpp" -#include "../model/CompositeInstance.hpp" +#include "../model/Instance.hpp" #include "../model/geometry.hpp" #include @@ -22,8 +22,8 @@ class Entity { public: Entity() noexcept; - CompositeInstance &GetModel() noexcept { return model; } - const CompositeInstance &GetModel() const noexcept { return model; } + Instance &GetModel() noexcept { return model; } + const Instance &GetModel() const noexcept { return model; } std::uint32_t ID() const noexcept { return id; } void ID(std::uint32_t i) noexcept { id = i; } @@ -37,6 +37,10 @@ public: bool WorldCollidable() const noexcept { return world_collision; } void WorldCollidable(bool b) noexcept { world_collision = b; } + /// desired velocity in local coordinate system + const glm::vec3 &TargetVelocity() const noexcept { return tgt_vel; } + void TargetVelocity(const glm::vec3 &v) noexcept { tgt_vel = v; } + const glm::vec3 &Velocity() const noexcept { return state.velocity; } void Velocity(const glm::vec3 &v) noexcept { state.velocity = v; } @@ -53,16 +57,21 @@ public: return state.Diff(other.state); } - /// direction is rotation axis, magnitude is speed in rad/ms - const glm::vec3 &AngularVelocity() const noexcept { return state.ang_vel; } - void AngularVelocity(const glm::vec3 &v) noexcept { state.ang_vel = v; } - + /// orientation of local coordinate system const glm::quat &Orientation() const noexcept { return state.orient; } void Orientation(const glm::quat &o) noexcept { state.orient = o; } - glm::mat4 Transform(const glm::ivec3 &reference) const noexcept { - return state.Transform(reference); - } + /// orientation of head within local coordinate system, in radians + float Pitch() const noexcept { return state.pitch; } + float Yaw() const noexcept { return state.yaw; } + void TurnHead(float delta_pitch, float delta_yaw) noexcept; + void SetHead(float pitch, float yaw) noexcept; + + /// get a transform for this entity's coordinate space + glm::mat4 Transform(const glm::ivec3 &reference) const noexcept; + /// get a transform for this entity's view space + glm::mat4 ViewTransform(const glm::ivec3 &reference) const noexcept; + /// get a ray in entity's face direction originating from center of vision Ray Aim(const Chunk::Pos &chunk_offset) const noexcept; void SetState(const EntityState &s) noexcept { state = s; } @@ -76,20 +85,22 @@ public: bool Dead() const noexcept { return dead; } bool CanRemove() const noexcept { return dead && ref_count <= 0; } - void Update(int dt) noexcept; - void Render(const glm::mat4 &M, DirectionalLighting &prog) noexcept { if (model) model.Render(M, prog); } private: - CompositeInstance model; + void UpdateModel() noexcept; + +private: + Instance model; std::uint32_t id; std::string name; AABB bounds; EntityState state; + glm::vec3 tgt_vel; int ref_count;