X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fworld%2FEntity.hpp;h=b3eb1f4360e57c5f95fd14039cd4669eacd33ee8;hb=7354c74fb8f409336db3a6d70455fbc10232ae64;hp=802ea90642db422063f33cd23c09f09cf8bd5bcd;hpb=0d580658b896dfec07466c31ae4847455724ee95;p=blank.git diff --git a/src/world/Entity.hpp b/src/world/Entity.hpp index 802ea90..b3eb1f4 100644 --- a/src/world/Entity.hpp +++ b/src/world/Entity.hpp @@ -3,8 +3,8 @@ #include "Chunk.hpp" #include "EntityState.hpp" +#include "../geometry/primitive.hpp" #include "../model/Instance.hpp" -#include "../model/geometry.hpp" #include #include @@ -49,7 +49,9 @@ public: void Name(const std::string &n) { name = n; } const AABB &Bounds() const noexcept { return bounds; } - void Bounds(const AABB &b) noexcept { bounds = b; } + // get distance between local origin and farthest vertex + float Radius() const noexcept { return radius; } + void Bounds(const AABB &b) noexcept { bounds = b; radius = b.OriginRadius(); } bool WorldCollidable() const noexcept { return world_collision; } void WorldCollidable(bool b) noexcept { world_collision = b; } @@ -63,11 +65,11 @@ public: const glm::vec3 &Velocity() const noexcept { return state.velocity; } - const glm::vec3 &Position() const noexcept { return state.block_pos; } - void Position(const glm::ivec3 &, const glm::vec3 &) noexcept; - void Position(const glm::vec3 &) noexcept; + const ExactLocation::Fine &Position() const noexcept { return state.pos.block; } + void Position(const ExactLocation::Coarse &, const ExactLocation::Fine &) noexcept; + void Position(const ExactLocation::Fine &) noexcept; - const glm::ivec3 ChunkCoords() const noexcept { return state.chunk_pos; } + const glm::ivec3 ChunkCoords() const noexcept { return state.pos.chunk; } glm::vec3 AbsolutePosition() const noexcept { return state.AbsolutePosition(); @@ -77,6 +79,7 @@ public: } /// orientation of local coordinate system + void Orientation(const glm::quat &o) noexcept { state.orient = o; } const glm::quat &Orientation() const noexcept { return state.orient; } /// orientation of head within local coordinate system, in radians @@ -92,7 +95,7 @@ public: /// get a transform for this entity's view space relative to reference chunk glm::mat4 ViewTransform(const glm::ivec3 &reference) const noexcept; /// get a ray in entity's face direction originating from center of vision - Ray Aim(const Chunk::Pos &chunk_offset) const noexcept; + Ray Aim(const ExactLocation::Coarse &chunk_offset) const noexcept; /// true if this entity's position will change (significantly) the next update bool Moving() const noexcept { return speed > 0.0f; } @@ -135,6 +138,7 @@ private: std::string name; AABB bounds; + float radius; EntityState state; /// chunk to model space