X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fworld%2FEntity.hpp;h=bf5fbe9db56bac383afcdcdac74c1e105120f99d;hb=d38be21d103052761505d58a6d13e30a896dde01;hp=a3811427332628250761bad32210bc64103ea9de;hpb=2ea26d9ca5eaeae65daa0edbbaeada8c1f23670e;p=blank.git diff --git a/src/world/Entity.hpp b/src/world/Entity.hpp index a381142..bf5fbe9 100644 --- a/src/world/Entity.hpp +++ b/src/world/Entity.hpp @@ -2,9 +2,11 @@ #define BLANK_WORLD_ENTITY_HPP_ #include "Chunk.hpp" -#include "../model/CompositeInstance.hpp" +#include "EntityState.hpp" +#include "../model/Instance.hpp" #include "../model/geometry.hpp" +#include #include #include #include @@ -13,6 +15,7 @@ namespace blank { class DirectionalLighting; +struct EntityDerivative; class Shape; class Entity { @@ -20,8 +23,11 @@ class Entity { public: Entity() noexcept; - CompositeInstance &GetModel() noexcept { return model; } - const CompositeInstance &GetModel() const noexcept { return model; } + Instance &GetModel() noexcept { return model; } + const Instance &GetModel() const noexcept { return model; } + + std::uint32_t ID() const noexcept { return id; } + void ID(std::uint32_t i) noexcept { id = i; } const std::string &Name() const noexcept { return name; } void Name(const std::string &n) { name = n; } @@ -32,35 +38,41 @@ public: bool WorldCollidable() const noexcept { return world_collision; } void WorldCollidable(bool b) noexcept { world_collision = b; } - const glm::vec3 &Velocity() const noexcept { return velocity; } - void Velocity(const glm::vec3 &v) noexcept { velocity = v; } + const glm::vec3 &TargetVelocity() const noexcept { return tgt_vel; } + void TargetVelocity(const glm::vec3 &v) noexcept { tgt_vel = v; } + + const glm::vec3 &Velocity() const noexcept { return state.velocity; } + void Velocity(const glm::vec3 &v) noexcept { state.velocity = v; } - const glm::vec3 &Position() const noexcept { return model.Position(); } - void Position(const Chunk::Pos &, const glm::vec3 &) noexcept; + const glm::vec3 &Position() const noexcept { return state.block_pos; } + void Position(const glm::ivec3 &, const glm::vec3 &) noexcept; void Position(const glm::vec3 &) noexcept; - void Move(const glm::vec3 &delta) noexcept; - const Chunk::Pos ChunkCoords() const noexcept { return chunk; } + const glm::ivec3 ChunkCoords() const noexcept { return state.chunk_pos; } glm::vec3 AbsolutePosition() const noexcept { - return glm::vec3(chunk * Chunk::Extent()) + Position(); + return state.AbsolutePosition(); } glm::vec3 AbsoluteDifference(const Entity &other) const noexcept { - return glm::vec3((chunk - other.chunk) * Chunk::Extent()) + Position() - other.Position(); + return state.Diff(other.state); } /// direction is rotation axis, magnitude is speed in rad/ms - const glm::vec3 &AngularVelocity() const noexcept { return angular_velocity; } - void AngularVelocity(const glm::vec3 &v) noexcept { angular_velocity = v; } + const glm::vec3 &AngularVelocity() const noexcept { return state.ang_vel; } + void AngularVelocity(const glm::vec3 &v) noexcept { state.ang_vel = v; } - const glm::quat &Orientation() const noexcept { return model.Orientation(); } - void Orientation(const glm::quat &o) noexcept { model.Orientation(o); } - void Rotate(const glm::quat &delta) noexcept; + const glm::quat &Orientation() const noexcept { return state.orient; } + void Orientation(const glm::quat &o) noexcept { state.orient = o; } - glm::mat4 ChunkTransform(const Chunk::Pos &chunk_offset) const noexcept; - glm::mat4 Transform(const Chunk::Pos &chunk_offset) const noexcept; + glm::mat4 Transform(const glm::ivec3 &reference) const noexcept { + return state.Transform(reference); + } Ray Aim(const Chunk::Pos &chunk_offset) const noexcept; + void SetState(const EntityState &s) noexcept { state = s; } + EntityState &GetState() noexcept { return state; } + const EntityState &GetState() const noexcept { return state; } + void Ref() noexcept { ++ref_count; } void UnRef() noexcept { --ref_count; } void Kill() noexcept { dead = true; } @@ -75,16 +87,22 @@ public: } private: - CompositeInstance model; + EntityDerivative CalculateStep( + const EntityState &cur, + float dt, + const EntityDerivative &prev + ) const noexcept; + glm::vec3 ControlForce(const EntityState &) const noexcept; +private: + Instance model; + + std::uint32_t id; std::string name; AABB bounds; - - glm::vec3 velocity; - Chunk::Pos chunk; - - glm::vec3 angular_velocity; + EntityState state; + glm::vec3 tgt_vel; int ref_count;