X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fworld%2FEntity.hpp;h=eb312eee8d19417ac97995e0abdcb09afa8ece20;hb=eba29c8ad489194cd1e3cd64b5f23424ad4384ef;hp=c0d9a0bd858159bbd969f225d15abf16f689fa92;hpb=4e3d9c23940c4511623b5bf328cbbe42641c4b30;p=blank.git diff --git a/src/world/Entity.hpp b/src/world/Entity.hpp index c0d9a0b..eb312ee 100644 --- a/src/world/Entity.hpp +++ b/src/world/Entity.hpp @@ -2,7 +2,8 @@ #define BLANK_WORLD_ENTITY_HPP_ #include "Chunk.hpp" -#include "../model/CompositeInstance.hpp" +#include "EntityState.hpp" +#include "../model/Instance.hpp" #include "../model/geometry.hpp" #include @@ -21,8 +22,8 @@ class Entity { public: Entity() noexcept; - CompositeInstance &GetModel() noexcept { return model; } - const CompositeInstance &GetModel() const noexcept { return model; } + Instance &GetModel() noexcept { return model; } + const Instance &GetModel() const noexcept { return model; } std::uint32_t ID() const noexcept { return id; } void ID(std::uint32_t i) noexcept { id = i; } @@ -36,35 +37,38 @@ public: bool WorldCollidable() const noexcept { return world_collision; } void WorldCollidable(bool b) noexcept { world_collision = b; } - const glm::vec3 &Velocity() const noexcept { return velocity; } - void Velocity(const glm::vec3 &v) noexcept { velocity = v; } + const glm::vec3 &Velocity() const noexcept { return state.velocity; } + void Velocity(const glm::vec3 &v) noexcept { state.velocity = v; } - const glm::vec3 &Position() const noexcept { return model.Position(); } - void Position(const Chunk::Pos &, const glm::vec3 &) noexcept; + const glm::vec3 &Position() const noexcept { return state.block_pos; } + void Position(const glm::ivec3 &, const glm::vec3 &) noexcept; void Position(const glm::vec3 &) noexcept; - void Move(const glm::vec3 &delta) noexcept; - const Chunk::Pos ChunkCoords() const noexcept { return chunk; } + const glm::ivec3 ChunkCoords() const noexcept { return state.chunk_pos; } glm::vec3 AbsolutePosition() const noexcept { - return glm::vec3(chunk * Chunk::Extent()) + Position(); + return state.AbsolutePosition(); } glm::vec3 AbsoluteDifference(const Entity &other) const noexcept { - return glm::vec3((chunk - other.chunk) * Chunk::Extent()) + Position() - other.Position(); + return state.Diff(other.state); } /// direction is rotation axis, magnitude is speed in rad/ms - const glm::vec3 &AngularVelocity() const noexcept { return angular_velocity; } - void AngularVelocity(const glm::vec3 &v) noexcept { angular_velocity = v; } + const glm::vec3 &AngularVelocity() const noexcept { return state.ang_vel; } + void AngularVelocity(const glm::vec3 &v) noexcept { state.ang_vel = v; } - const glm::quat &Orientation() const noexcept { return model.Orientation(); } - void Orientation(const glm::quat &o) noexcept { model.Orientation(o); } - void Rotate(const glm::quat &delta) noexcept; + const glm::quat &Orientation() const noexcept { return state.orient; } + void Orientation(const glm::quat &o) noexcept { state.orient = o; } - glm::mat4 ChunkTransform(const Chunk::Pos &chunk_offset) const noexcept; - glm::mat4 Transform(const Chunk::Pos &chunk_offset) const noexcept; + glm::mat4 Transform(const glm::ivec3 &reference) const noexcept { + return state.Transform(reference); + } Ray Aim(const Chunk::Pos &chunk_offset) const noexcept; + void SetState(const EntityState &s) noexcept { state = s; } + EntityState &GetState() noexcept { return state; } + const EntityState &GetState() const noexcept { return state; } + void Ref() noexcept { ++ref_count; } void UnRef() noexcept { --ref_count; } void Kill() noexcept { dead = true; } @@ -79,17 +83,13 @@ public: } private: - CompositeInstance model; + Instance model; std::uint32_t id; std::string name; AABB bounds; - - glm::vec3 velocity; - Chunk::Pos chunk; - - glm::vec3 angular_velocity; + EntityState state; int ref_count;