X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fworld%2FEntityController.hpp;h=2724c5e9c8278e67858d3da5d384a24fa26c3796;hb=bc35c2b12391c30c86ab8b713f456c7d8a5d701d;hp=526a3222fa4d985fc53094ab7e2c649376dfdd2e;hpb=0ab149c70b3f984b2cc0c7a122b4aa347bc5fd79;p=blank.git diff --git a/src/world/EntityController.hpp b/src/world/EntityController.hpp index 526a322..2724c5e 100644 --- a/src/world/EntityController.hpp +++ b/src/world/EntityController.hpp @@ -1,11 +1,6 @@ #ifndef BLANK_WORLD_ENTITYCONTROLLER_HPP_ #define BLANK_WORLD_ENTITYCONTROLLER_HPP_ -#include "EntityState.hpp" - -#include - - namespace blank { class Entity; @@ -16,26 +11,6 @@ struct EntityController { virtual void Update(Entity &, float dt) = 0; - virtual glm::vec3 ControlForce(const Entity &, const EntityState &) const = 0; - - - /// try to add as much of add to out so it doesn't exceed max - /// returns true if it's maxed out - static bool MaxOutForce( - glm::vec3 &out, - const glm::vec3 &add, - float max - ) noexcept; - /// give a force that makes state's velocity converge with given target velocity - /// over 1/n seconds - static inline glm::vec3 TargetVelocity( - const glm::vec3 &target, - const EntityState &state, - float n - ) noexcept { - return (target - state.velocity) * n; - } - }; }