X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fworld%2FWorld.cpp;fp=src%2Fworld%2FWorld.cpp;h=592558b303a943e655fac9eec3f43f5dc7471755;hb=ad7cf72ed47c39640d5588ba53386e090289b4d1;hp=7ac9e18a6287e80ef989657f57b10d71c35b9ce3;hpb=e872614d387c4bfc3afb04bcc7cba3d9b8f3954b;p=blank.git diff --git a/src/world/World.cpp b/src/world/World.cpp index 7ac9e18..592558b 100644 --- a/src/world/World.cpp +++ b/src/world/World.cpp @@ -3,7 +3,6 @@ #include "EntityCollision.hpp" #include "WorldCollision.hpp" #include "../app/Assets.hpp" -#include "../app/TextureIndex.hpp" #include "../graphics/Format.hpp" #include "../graphics/Viewport.hpp" @@ -14,22 +13,14 @@ namespace blank { -World::World(const Assets &assets, const Config &config, const WorldSave &save) -: block_type() -, block_tex() +World::World(const BlockTypeRegistry &types, const Config &config, const WorldSave &save) +: block_type(types) , generate(config.gen) -, chunks(config.load, block_type, generate, save) +, chunks(config.load, types, generate, save) , player() , entities() , light_direction(config.light_direction) , fog_density(config.fog_density) { - TextureIndex tex_index; - assets.LoadBlockTypes("default", block_type, tex_index); - - block_tex.Bind(); - assets.LoadTextures(tex_index, block_tex); - block_tex.FilterNearest(); - generate.Space(0); generate.Light(13); generate.Solids({ 1, 4, 7, 10 }); @@ -202,21 +193,6 @@ void World::Resolve(Entity &e, std::vector &col) { void World::Render(Viewport &viewport) { - viewport.WorldPosition(player->Transform(player->ChunkCoords())); - - BlockLighting &chunk_prog = viewport.ChunkProgram(); - chunk_prog.SetTexture(block_tex); - chunk_prog.SetFogDensity(fog_density); - - for (Chunk &chunk : chunks.Loaded()) { - glm::mat4 m(chunk.Transform(player->ChunkCoords())); - chunk_prog.SetM(m); - glm::mat4 mvp(chunk_prog.GetVP() * m); - if (!CullTest(Chunk::Bounds(), mvp)) { - chunk.Draw(); - } - } - DirectionalLighting &entity_prog = viewport.EntityProgram(); entity_prog.SetLightDirection(light_direction); entity_prog.SetFogDensity(fog_density);