X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fworld%2FWorld.hpp;fp=src%2Fworld%2FWorld.hpp;h=767f527a9034b97f352c66eda80f42d3f6569c0b;hb=7354c74fb8f409336db3a6d70455fbc10232ae64;hp=8754d3992e800f518dd9b5db021a8c997a80ec9b;hpb=c1c0d8c3c10a25002adccf7a977f05a57c4aa3a0;p=blank.git diff --git a/src/world/World.hpp b/src/world/World.hpp index 8754d39..767f527 100644 --- a/src/world/World.hpp +++ b/src/world/World.hpp @@ -45,19 +45,17 @@ public: /// check if this ray hits a block /// depth in the collision is the distance between the ray's /// origin and the intersection point - /// M is the global transform for given reference chunk + /// reference is the chunk offset of the ray in world space bool Intersection( const Ray &, - const glm::mat4 &M, const ExactLocation::Coarse &reference, WorldCollision &); /// check if this ray hits an entity /// intersections with the reference are not tested - /// M is the global transform for the chunk of given reference entity + /// the ray is assumed to be in world space offset by entity's chunk coords bool Intersection( const Ray &, - const glm::mat4 &M, const Entity &reference, EntityCollision &);