X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fworld%2FWorld.hpp;h=2c343dc7fd5a857e87c4705ee6ed1d972d311643;hb=071459d05271dd9376364fc3d8c33bf091724321;hp=ae704946dc4403079ebae724c54c828b0cc82fd8;hpb=b7d09e1e35ef90282c97509e0020b20db3c7ea9f;p=blank.git diff --git a/src/world/World.hpp b/src/world/World.hpp index ae70494..2c343dc 100644 --- a/src/world/World.hpp +++ b/src/world/World.hpp @@ -5,23 +5,26 @@ #include "ChunkLoader.hpp" #include "Entity.hpp" #include "Generator.hpp" +#include "../graphics/ArrayTexture.hpp" #include "../model/shapes.hpp" #include +#include #include namespace blank { -class BlockLighting; -class DirectionalLighting; +class Assets; +class Viewport; +class WorldCollision; class World { public: struct Config { // initial player position - glm::vec3 spawn = { 4.0f, 4.0f, 4.0f }; + glm::vec3 spawn = { 0.0f, 0.0f, 0.0f }; // direction facing towards(!) the light glm::vec3 light_direction = { -1.0f, -3.0f, -2.0f }; // fade out reaches 1/e (0.3679) at 1/fog_density, @@ -34,27 +37,31 @@ public: ChunkLoader::Config load = ChunkLoader::Config(); }; - explicit World(const Config &); + World(const Assets &, const Config &, const WorldSave &); bool Intersection( const Ray &, const glm::mat4 &M, - Chunk **chunk = nullptr, - int *blkid = nullptr, - float *dist = nullptr, - glm::vec3 *normal = nullptr); + Chunk *&chunk, + int &blkid, + float &dist, + glm::vec3 &normal); - BlockTypeRegistry &BlockTypes() { return blockType; } + bool Intersection(const Entity &e, std::vector &); + void Resolve(Entity &e, std::vector &); + + BlockTypeRegistry &BlockTypes() noexcept { return blockType; } + ChunkLoader &Loader() noexcept { return chunks; } Entity &Player() { return *player; } Entity &AddEntity() { entities.emplace_back(); return entities.back(); } Chunk &PlayerChunk(); - Chunk &Next(const Chunk &to, const glm::tvec3 &dir); + Chunk &Next(const Chunk &to, const glm::ivec3 &dir); void Update(int dt); - void Render(BlockLighting &, DirectionalLighting &); + void Render(Viewport &); private: BlockTypeRegistry blockType; @@ -62,6 +69,8 @@ private: StairShape stairShape; CuboidShape slabShape; + ArrayTexture block_tex; + Generator generate; ChunkLoader chunks;