X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fworld%2FWorld.hpp;h=2c343dc7fd5a857e87c4705ee6ed1d972d311643;hb=d02daa5a4805dc3184884f3a7cd7620e5787adcb;hp=183fa603209af587d23d18f8f2b0e40c0a98d177;hpb=32909aa3224ec0ed5656721178eb6ad31cd047df;p=blank.git diff --git a/src/world/World.hpp b/src/world/World.hpp index 183fa60..2c343dc 100644 --- a/src/world/World.hpp +++ b/src/world/World.hpp @@ -5,6 +5,7 @@ #include "ChunkLoader.hpp" #include "Entity.hpp" #include "Generator.hpp" +#include "../graphics/ArrayTexture.hpp" #include "../model/shapes.hpp" #include @@ -14,8 +15,8 @@ namespace blank { -class BlockLighting; -class DirectionalLighting; +class Assets; +class Viewport; class WorldCollision; class World { @@ -36,7 +37,7 @@ public: ChunkLoader::Config load = ChunkLoader::Config(); }; - explicit World(const Config &); + World(const Assets &, const Config &, const WorldSave &); bool Intersection( const Ray &, @@ -47,19 +48,20 @@ public: glm::vec3 &normal); bool Intersection(const Entity &e, std::vector &); - void Resolve(const Entity &e, std::vector &); + void Resolve(Entity &e, std::vector &); - BlockTypeRegistry &BlockTypes() { return blockType; } + BlockTypeRegistry &BlockTypes() noexcept { return blockType; } + ChunkLoader &Loader() noexcept { return chunks; } Entity &Player() { return *player; } Entity &AddEntity() { entities.emplace_back(); return entities.back(); } Chunk &PlayerChunk(); - Chunk &Next(const Chunk &to, const glm::tvec3 &dir); + Chunk &Next(const Chunk &to, const glm::ivec3 &dir); void Update(int dt); - void Render(BlockLighting &, DirectionalLighting &); + void Render(Viewport &); private: BlockTypeRegistry blockType; @@ -67,6 +69,8 @@ private: StairShape stairShape; CuboidShape slabShape; + ArrayTexture block_tex; + Generator generate; ChunkLoader chunks;