X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fworld%2FWorld.hpp;h=2fd312c7ce39efb990ed2be07b16f0ce6b7313a8;hb=ede25c0a2f59e21521d1cd962e6ea9d78169ca12;hp=183fa603209af587d23d18f8f2b0e40c0a98d177;hpb=32909aa3224ec0ed5656721178eb6ad31cd047df;p=blank.git diff --git a/src/world/World.hpp b/src/world/World.hpp index 183fa60..2fd312c 100644 --- a/src/world/World.hpp +++ b/src/world/World.hpp @@ -5,7 +5,7 @@ #include "ChunkLoader.hpp" #include "Entity.hpp" #include "Generator.hpp" -#include "../model/shapes.hpp" +#include "../graphics/ArrayTexture.hpp" #include #include @@ -14,8 +14,8 @@ namespace blank { -class BlockLighting; -class DirectionalLighting; +class Assets; +class Viewport; class WorldCollision; class World { @@ -36,7 +36,7 @@ public: ChunkLoader::Config load = ChunkLoader::Config(); }; - explicit World(const Config &); + World(const Assets &, const Config &, const WorldSave &); bool Intersection( const Ray &, @@ -47,25 +47,25 @@ public: glm::vec3 &normal); bool Intersection(const Entity &e, std::vector &); - void Resolve(const Entity &e, std::vector &); + void Resolve(Entity &e, std::vector &); - BlockTypeRegistry &BlockTypes() { return blockType; } + BlockTypeRegistry &BlockTypes() noexcept { return block_type; } + ChunkLoader &Loader() noexcept { return chunks; } Entity &Player() { return *player; } Entity &AddEntity() { entities.emplace_back(); return entities.back(); } Chunk &PlayerChunk(); - Chunk &Next(const Chunk &to, const glm::tvec3 &dir); + Chunk &Next(const Chunk &to, const glm::ivec3 &dir); void Update(int dt); - void Render(BlockLighting &, DirectionalLighting &); + void Render(Viewport &); private: - BlockTypeRegistry blockType; - CuboidShape blockShape; - StairShape stairShape; - CuboidShape slabShape; + BlockTypeRegistry block_type; + + ArrayTexture block_tex; Generator generate; ChunkLoader chunks;