X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fworld%2FWorld.hpp;h=6bd8128dc9fb41073748952702ee071546306369;hb=39df551265bff648c1ac166043bb4b046122cc8d;hp=9ec4cb2faf7fae204c53672e0b1f6e800a09e9dc;hpb=955fbb45dedb570520fc45d2ce69f420bed2ad08;p=blank.git diff --git a/src/world/World.hpp b/src/world/World.hpp index 9ec4cb2..6bd8128 100644 --- a/src/world/World.hpp +++ b/src/world/World.hpp @@ -5,6 +5,7 @@ #include "ChunkLoader.hpp" #include "Entity.hpp" #include "Generator.hpp" +#include "../graphics/ArrayTexture.hpp" #include "../model/shapes.hpp" #include @@ -14,8 +15,8 @@ namespace blank { -class BlockLighting; -class DirectionalLighting; +class Assets; +class Viewport; class WorldCollision; class World { @@ -36,7 +37,7 @@ public: ChunkLoader::Config load = ChunkLoader::Config(); }; - explicit World(const Config &); + World(const Assets &, const Config &); bool Intersection( const Ray &, @@ -49,17 +50,18 @@ public: bool Intersection(const Entity &e, std::vector &); void Resolve(Entity &e, std::vector &); - BlockTypeRegistry &BlockTypes() { return blockType; } + BlockTypeRegistry &BlockTypes() noexcept { return blockType; } + ChunkLoader &Loader() noexcept { return chunks; } Entity &Player() { return *player; } Entity &AddEntity() { entities.emplace_back(); return entities.back(); } Chunk &PlayerChunk(); - Chunk &Next(const Chunk &to, const glm::tvec3 &dir); + Chunk &Next(const Chunk &to, const glm::ivec3 &dir); void Update(int dt); - void Render(BlockLighting &, DirectionalLighting &); + void Render(Viewport &); private: BlockTypeRegistry blockType; @@ -67,6 +69,8 @@ private: StairShape stairShape; CuboidShape slabShape; + ArrayTexture block_tex; + Generator generate; ChunkLoader chunks;