X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fworld%2FWorld.hpp;h=6d27d12b8ab97f03fc6ef05688ae771a4348ccdd;hb=b0c2d423138dfb4849c679b3fb93e4336dcf5845;hp=9ec4cb2faf7fae204c53672e0b1f6e800a09e9dc;hpb=955fbb45dedb570520fc45d2ce69f420bed2ad08;p=blank.git diff --git a/src/world/World.hpp b/src/world/World.hpp index 9ec4cb2..6d27d12 100644 --- a/src/world/World.hpp +++ b/src/world/World.hpp @@ -5,7 +5,7 @@ #include "ChunkLoader.hpp" #include "Entity.hpp" #include "Generator.hpp" -#include "../model/shapes.hpp" +#include "../graphics/ArrayTexture.hpp" #include #include @@ -14,8 +14,8 @@ namespace blank { -class BlockLighting; -class DirectionalLighting; +class Assets; +class Viewport; class WorldCollision; class World { @@ -36,8 +36,9 @@ public: ChunkLoader::Config load = ChunkLoader::Config(); }; - explicit World(const Config &); + World(const Assets &, const Config &, const WorldSave &); + // check if this ray hits a block bool Intersection( const Ray &, const glm::mat4 &M, @@ -46,26 +47,34 @@ public: float &dist, glm::vec3 &normal); + // check if this ray hits an entity + bool Intersection( + const Ray &, + const glm::mat4 &M, + Entity *&entity, + float &dist, + glm::vec3 &normal); + bool Intersection(const Entity &e, std::vector &); void Resolve(Entity &e, std::vector &); - BlockTypeRegistry &BlockTypes() { return blockType; } + BlockTypeRegistry &BlockTypes() noexcept { return block_type; } + ChunkLoader &Loader() noexcept { return chunks; } Entity &Player() { return *player; } Entity &AddEntity() { entities.emplace_back(); return entities.back(); } Chunk &PlayerChunk(); - Chunk &Next(const Chunk &to, const glm::tvec3 &dir); + Chunk &Next(const Chunk &to, const glm::ivec3 &dir); void Update(int dt); - void Render(BlockLighting &, DirectionalLighting &); + void Render(Viewport &); private: - BlockTypeRegistry blockType; - CuboidShape blockShape; - StairShape stairShape; - CuboidShape slabShape; + BlockTypeRegistry block_type; + + ArrayTexture block_tex; Generator generate; ChunkLoader chunks;