X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fworld%2FWorld.hpp;h=7936f98cfd6dcec82a639454d4f8cf9f02c33f84;hb=b94a7dc7daad9ae9be90a39d723e332dae375325;hp=d17cba65e70e6f767182a64bf253f7ad8735fdfb;hpb=63e9bcbd2db058858777f5db96f24f02548115c7;p=blank.git diff --git a/src/world/World.hpp b/src/world/World.hpp index d17cba6..7936f98 100644 --- a/src/world/World.hpp +++ b/src/world/World.hpp @@ -17,7 +17,6 @@ namespace blank { class BlockTypeRegistry; class EntityCollision; -struct EntityDerivative; class Viewport; class WorldCollision; @@ -100,8 +99,11 @@ public: // dt in ms void Update(int dt); - // dt in s - void Update(Entity &, float dt); + + /// fix state so entity doesn't intersect with the solid world + void ResolveWorldCollision(const Entity &, EntityState &); + /// get force due to gravity at given location + glm::vec3 GravityAt(const ExactLocation &) const noexcept; void Render(Viewport &); void RenderDebug(Viewport &); @@ -110,29 +112,6 @@ private: using EntityHandle = std::list::iterator; EntityHandle RemoveEntity(EntityHandle &); - EntityDerivative CalculateStep( - const Entity &, - const EntityState &cur, - float dt, - const EntityDerivative &prev - ); - glm::vec3 CalculateForce( - const Entity &, - const EntityState &cur - ); - glm::vec3 ControlForce( - const Entity &, - const EntityState & - ); - void CollisionFix( - const Entity &, - EntityState & - ); - glm::vec3 Gravity( - const Entity &, - const EntityState & - ); - /// calculate light direction and intensity at entity's location void GetLight( const Entity &entity,