X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fworld%2FWorld.hpp;h=848f801e24ffd30bfb5d95cbe50c46f18278c159;hb=5178dd1e226d45db7ae61e3d7d6866dc4254d9ae;hp=8d822501bd07735d8c2448f9ec6250989d16e9aa;hpb=13e676a6e49128ebc6c63b8dd08bef51d360e8e9;p=blank.git diff --git a/src/world/World.hpp b/src/world/World.hpp index 8d82250..848f801 100644 --- a/src/world/World.hpp +++ b/src/world/World.hpp @@ -25,8 +25,8 @@ class World { public: struct Config { std::string name = "default"; - // initial player position - glm::vec3 spawn = { 0.0f, 0.0f, 0.0f }; + // chunk base where new players are spawned + glm::ivec3 spawn = { 0, 0, 0 }; // direction facing towards(!) the light glm::vec3 light_direction = { -1.0f, -3.0f, -2.0f }; // fade out reaches 1/e (0.3679) at 1/fog_density, @@ -68,18 +68,21 @@ public: ChunkStore &Chunks() noexcept { return chunks; } /// add player with given name - /// returns nullptr in entity if the name is already taken - Player AddPlayer(const std::string &name); + /// returns nullptr if the name is already taken + Player *AddPlayer(const std::string &name); /// add player with given name and ID - /// returns nullptr in entity if the name or ID is already taken - Player AddPlayer(const std::string &name, std::uint32_t id); + /// returns nullptr if the name or ID is already taken + Player *AddPlayer(const std::string &name, std::uint32_t id); /// add an entity with an autogenerated ID Entity &AddEntity(); /// add entity with given ID /// returns nullptr if the ID is already taken Entity *AddEntity(std::uint32_t id); + /// add entity with given ID + /// returs an existing entity if ID is already taken + Entity &ForceAddEntity(std::uint32_t id); - const std::vector &Players() const noexcept { return players; } + const std::list &Players() const noexcept { return players; } std::list &Entities() noexcept { return entities; } const std::list &Entities() const noexcept { return entities; } @@ -97,9 +100,8 @@ private: const BlockTypeRegistry &block_type; ChunkStore chunks; - ChunkIndex &spawn_index; - std::vector players; + std::list players; std::list entities; glm::vec3 light_direction;