X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fworld%2FWorld.hpp;h=a1385138edd5fa135d84dba21025b2f4253f9e8b;hb=57f4a76edbfd6c2b6077047e9fba31788d161b44;hp=6bd8128dc9fb41073748952702ee071546306369;hpb=7bb75960dbf9bfdee9ac865384aca81791b3da5c;p=blank.git diff --git a/src/world/World.hpp b/src/world/World.hpp index 6bd8128..a138513 100644 --- a/src/world/World.hpp +++ b/src/world/World.hpp @@ -6,7 +6,6 @@ #include "Entity.hpp" #include "Generator.hpp" #include "../graphics/ArrayTexture.hpp" -#include "../model/shapes.hpp" #include #include @@ -16,6 +15,7 @@ namespace blank { class Assets; +class EntityCollision; class Viewport; class WorldCollision; @@ -37,20 +37,27 @@ public: ChunkLoader::Config load = ChunkLoader::Config(); }; - World(const Assets &, const Config &); + World(const Assets &, const Config &, const WorldSave &); + /// check if this ray hits a block + /// depth in the collision is the distance between the ray's + /// origin and the intersection point bool Intersection( const Ray &, const glm::mat4 &M, - Chunk *&chunk, - int &blkid, - float &dist, - glm::vec3 &normal); + WorldCollision &); + /// check if this ray hits an entity + bool Intersection( + const Ray &, + const glm::mat4 &M, + EntityCollision &); + + /// check if given entity intersects with the world bool Intersection(const Entity &e, std::vector &); void Resolve(Entity &e, std::vector &); - BlockTypeRegistry &BlockTypes() noexcept { return blockType; } + BlockTypeRegistry &BlockTypes() noexcept { return block_type; } ChunkLoader &Loader() noexcept { return chunks; } Entity &Player() { return *player; } @@ -64,10 +71,7 @@ public: void Render(Viewport &); private: - BlockTypeRegistry blockType; - CuboidShape blockShape; - StairShape stairShape; - CuboidShape slabShape; + BlockTypeRegistry block_type; ArrayTexture block_tex;