X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fworld%2FWorld.hpp;h=a1385138edd5fa135d84dba21025b2f4253f9e8b;hb=57f4a76edbfd6c2b6077047e9fba31788d161b44;hp=b98efca544ef0969af3f056075b43f039986e80f;hpb=549646ac3e5bede5e77031f773649edf8de83608;p=blank.git diff --git a/src/world/World.hpp b/src/world/World.hpp index b98efca..a138513 100644 --- a/src/world/World.hpp +++ b/src/world/World.hpp @@ -5,7 +5,7 @@ #include "ChunkLoader.hpp" #include "Entity.hpp" #include "Generator.hpp" -#include "../model/shapes.hpp" +#include "../graphics/ArrayTexture.hpp" #include #include @@ -14,6 +14,8 @@ namespace blank { +class Assets; +class EntityCollision; class Viewport; class WorldCollision; @@ -35,20 +37,27 @@ public: ChunkLoader::Config load = ChunkLoader::Config(); }; - explicit World(const Config &); + World(const Assets &, const Config &, const WorldSave &); + /// check if this ray hits a block + /// depth in the collision is the distance between the ray's + /// origin and the intersection point bool Intersection( const Ray &, const glm::mat4 &M, - Chunk *&chunk, - int &blkid, - float &dist, - glm::vec3 &normal); + WorldCollision &); + /// check if this ray hits an entity + bool Intersection( + const Ray &, + const glm::mat4 &M, + EntityCollision &); + + /// check if given entity intersects with the world bool Intersection(const Entity &e, std::vector &); void Resolve(Entity &e, std::vector &); - BlockTypeRegistry &BlockTypes() noexcept { return blockType; } + BlockTypeRegistry &BlockTypes() noexcept { return block_type; } ChunkLoader &Loader() noexcept { return chunks; } Entity &Player() { return *player; } @@ -62,10 +71,9 @@ public: void Render(Viewport &); private: - BlockTypeRegistry blockType; - CuboidShape blockShape; - StairShape stairShape; - CuboidShape slabShape; + BlockTypeRegistry block_type; + + ArrayTexture block_tex; Generator generate; ChunkLoader chunks;