X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fworld%2FWorld.hpp;h=a1385138edd5fa135d84dba21025b2f4253f9e8b;hb=d2fa8ca97d291508ce3812fb052a8255d3190d00;hp=2fd312c7ce39efb990ed2be07b16f0ce6b7313a8;hpb=ede25c0a2f59e21521d1cd962e6ea9d78169ca12;p=blank.git diff --git a/src/world/World.hpp b/src/world/World.hpp index 2fd312c..a138513 100644 --- a/src/world/World.hpp +++ b/src/world/World.hpp @@ -15,6 +15,7 @@ namespace blank { class Assets; +class EntityCollision; class Viewport; class WorldCollision; @@ -38,14 +39,21 @@ public: World(const Assets &, const Config &, const WorldSave &); + /// check if this ray hits a block + /// depth in the collision is the distance between the ray's + /// origin and the intersection point bool Intersection( const Ray &, const glm::mat4 &M, - Chunk *&chunk, - int &blkid, - float &dist, - glm::vec3 &normal); + WorldCollision &); + /// check if this ray hits an entity + bool Intersection( + const Ray &, + const glm::mat4 &M, + EntityCollision &); + + /// check if given entity intersects with the world bool Intersection(const Entity &e, std::vector &); void Resolve(Entity &e, std::vector &);