X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fworld%2FWorld.hpp;h=d17cba65e70e6f767182a64bf253f7ad8735fdfb;hb=dbaf7ce2273e86297d04662452ad4c2e89d9b9e4;hp=767f527a9034b97f352c66eda80f42d3f6569c0b;hpb=7354c74fb8f409336db3a6d70455fbc10232ae64;p=blank.git diff --git a/src/world/World.hpp b/src/world/World.hpp index 767f527..d17cba6 100644 --- a/src/world/World.hpp +++ b/src/world/World.hpp @@ -61,6 +61,11 @@ public: /// check if given entity intersects with the world bool Intersection(const Entity &e, const EntityState &, std::vector &); + /// combine contacts into a single penetration vector + /// depth is given to point towards position of given state + static glm::vec3 CombinedInterpenetration( + const EntityState &, + const std::vector &) noexcept; /// check if given box (M * AABB) intersects with the world /// M is assumed to be calculated in reference to given chunk coords @@ -119,9 +124,9 @@ private: const Entity &, const EntityState & ); - glm::vec3 CollisionForce( + void CollisionFix( const Entity &, - const EntityState & + EntityState & ); glm::vec3 Gravity( const Entity &,