X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fworld%2Fblock.cpp;h=09acfef9efcc01a2504c63459736fec9df5bd056;hb=933ca0fe6c660e482edd45742d981f2de59a32df;hp=442e54f4d591a64115f0d5ec3d0768dba660045b;hpb=5998b18978bd8e7a0c9deb516474634e1d3521c9;p=blank.git diff --git a/src/world/block.cpp b/src/world/block.cpp index 442e54f..09acfef 100644 --- a/src/world/block.cpp +++ b/src/world/block.cpp @@ -14,10 +14,6 @@ namespace blank { const NullShape BlockType::DEFAULT_SHAPE; -bool operator ==(const Block &a, const Block &b) { - return a.type == b.type && a.orient == b.orient; -} - std::ostream &operator <<(std::ostream &out, const Block &block) { return out << "Block(" << block.type << ", " << block.GetFace() << ", " << block.GetTurn() << ')'; } @@ -75,6 +71,7 @@ std::ostream &operator <<(std::ostream &out, const Block::Turn &turn) { BlockType::BlockType(bool v, const glm::vec3 &col, const Shape *s) noexcept : shape(s) +, texture(0) , color(col) , outline_color(-1, -1, -1) , label("some block") @@ -93,7 +90,7 @@ void BlockType::FillEntityModel( const glm::mat4 &transform, EntityModel::Index idx_offset ) const noexcept { - shape->Vertices(buf.vertices, buf.normals, buf.indices, transform, idx_offset); + shape->Vertices(buf, transform, texture, idx_offset); buf.colors.insert(buf.colors.end(), shape->VertexCount(), color); } @@ -102,16 +99,12 @@ void BlockType::FillBlockModel( const glm::mat4 &transform, BlockModel::Index idx_offset ) const noexcept { - shape->Vertices(buf.vertices, buf.indices, transform, idx_offset); + shape->Vertices(buf, transform, texture, idx_offset); buf.colors.insert(buf.colors.end(), shape->VertexCount(), color); } -void BlockType::FillOutlineModel( - OutlineModel::Buffer &buf, - const glm::vec3 &pos_offset, - OutlineModel::Index idx_offset -) const noexcept { - shape->Outline(buf.vertices, buf.indices, pos_offset, idx_offset); +void BlockType::FillOutlineModel(OutlineModel::Buffer &buf) const noexcept { + shape->Outline(buf); buf.colors.insert(buf.colors.end(), shape->OutlineCount(), outline_color); } @@ -155,7 +148,7 @@ const glm::mat4 Block::orient2transform[ORIENT_COUNT] = { { 0, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, }, // face: back, turn: right }; -const glm::tvec3 Block::face2normal[FACE_COUNT] = { +const glm::ivec3 Block::face2normal[FACE_COUNT] = { { 0, 1, 0 }, { 0, -1, 0 }, { 1, 0, 0 },