X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fworld%2Fblock.cpp;h=09acfef9efcc01a2504c63459736fec9df5bd056;hb=dbfcb12348b80e2582f710acb1e4ed0011889ba2;hp=6cbaa264975d44ba316429525a706938efc0a5aa;hpb=b7d09e1e35ef90282c97509e0020b20db3c7ea9f;p=blank.git diff --git a/src/world/block.cpp b/src/world/block.cpp index 6cbaa26..09acfef 100644 --- a/src/world/block.cpp +++ b/src/world/block.cpp @@ -4,6 +4,7 @@ #include "../model/geometry.hpp" +#include #include #include @@ -12,24 +13,84 @@ namespace blank { const NullShape BlockType::DEFAULT_SHAPE; + +std::ostream &operator <<(std::ostream &out, const Block &block) { + return out << "Block(" << block.type << ", " << block.GetFace() << ", " << block.GetTurn() << ')'; +} + +std::ostream &operator <<(std::ostream &out, const Block::Face &face) { + switch (face) { + case Block::FACE_UP: + out << "FACE_UP"; + break; + case Block::FACE_DOWN: + out << "FACE_DOWN"; + break; + case Block::FACE_RIGHT: + out << "FACE_RIGHT"; + break; + case Block::FACE_LEFT: + out << "FACE_LEFT"; + break; + case Block::FACE_FRONT: + out << "FACE_FRONT"; + break; + case Block::FACE_BACK: + out << "FACE_BACK"; + break; + default: + case Block::FACE_COUNT: + out << "invalid Block::Face"; + break; + } + return out; +} + +std::ostream &operator <<(std::ostream &out, const Block::Turn &turn) { + switch (turn) { + case Block::TURN_NONE: + out << "TURN_NONE"; + break; + case Block::TURN_LEFT: + out << "TURN_LEFT"; + break; + case Block::TURN_AROUND: + out << "TURN_AROUND"; + break; + case Block::TURN_RIGHT: + out << "TURN_RIGHT"; + break; + default: + case Block::TURN_COUNT: + out << "invalid Block::Turn"; + break; + } + return out; +} + + BlockType::BlockType(bool v, const glm::vec3 &col, const Shape *s) noexcept : shape(s) +, texture(0) , color(col) , outline_color(-1, -1, -1) +, label("some block") , id(0) , luminosity(0) , visible(v) , block_light(false) +, collision(false) +, collide_block(false) , fill({ false, false, false, false, false, false }) { } -void BlockType::FillModel( - Model::Buffer &buf, +void BlockType::FillEntityModel( + EntityModel::Buffer &buf, const glm::mat4 &transform, - Model::Index idx_offset + EntityModel::Index idx_offset ) const noexcept { - shape->Vertices(buf.vertices, buf.normals, buf.indices, transform, idx_offset); + shape->Vertices(buf, transform, texture, idx_offset); buf.colors.insert(buf.colors.end(), shape->VertexCount(), color); } @@ -38,17 +99,13 @@ void BlockType::FillBlockModel( const glm::mat4 &transform, BlockModel::Index idx_offset ) const noexcept { - shape->Vertices(buf.vertices, buf.indices, transform, idx_offset); + shape->Vertices(buf, transform, texture, idx_offset); buf.colors.insert(buf.colors.end(), shape->VertexCount(), color); } -void BlockType::FillOutlineModel( - OutlineModel &model, - const glm::vec3 &pos_offset, - OutlineModel::Index idx_offset -) const noexcept { - shape->Outline(model.vertices, model.indices, pos_offset, idx_offset); - model.colors.insert(model.colors.end(), shape->OutlineCount(), outline_color); +void BlockType::FillOutlineModel(OutlineModel::Buffer &buf) const noexcept { + shape->Outline(buf); + buf.colors.insert(buf.colors.end(), shape->OutlineCount(), outline_color); } @@ -91,7 +148,7 @@ const glm::mat4 Block::orient2transform[ORIENT_COUNT] = { { 0, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, }, // face: back, turn: right }; -const glm::tvec3 Block::face2normal[FACE_COUNT] = { +const glm::ivec3 Block::face2normal[FACE_COUNT] = { { 0, 1, 0 }, { 0, -1, 0 }, { 1, 0, 0 },