X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fworld%2Fblock.cpp;h=5059a999ca85d5e0010dd2f3b1a3ebe4830c8170;hb=07b8335e7bfd631e0878e183c87238812d632c56;hp=8d49a645f8e2b24d0a7c1dc4fe30ae6a5f347e8d;hpb=75ebb9101c7aec9c16ef418b822c39e81889f66f;p=blank.git diff --git a/src/world/block.cpp b/src/world/block.cpp index 8d49a64..5059a99 100644 --- a/src/world/block.cpp +++ b/src/world/block.cpp @@ -11,9 +11,6 @@ namespace blank { -const NullShape BlockType::DEFAULT_SHAPE; - - std::ostream &operator <<(std::ostream &out, const Block &block) { return out << "Block(" << block.type << ", " << block.GetFace() << ", " << block.GetTurn() << ')'; } @@ -69,18 +66,21 @@ std::ostream &operator <<(std::ostream &out, const Block::Turn &turn) { } -BlockType::BlockType(bool v, const glm::vec3 &col, const Shape *s) noexcept -: shape(s) -, texture(0) -, color(col) +BlockType::BlockType() noexcept +: shape(nullptr) +, textures() +, hsl_mod(0.0f, 1.0f, 1.0f) +, rgb_mod(1.0f, 1.0f, 1.0f) , outline_color(-1, -1, -1) , label("some block") +, place_sound(-1) +, remove_sound(-1) , id(0) , luminosity(0) -, visible(v) -, block_light(false) -, collision(false) -, collide_block(false) +, visible(true) +, block_light(true) +, collision(true) +, collide_block(true) , generate(false) , min_solidity(0.5f) , mid_solidity(0.75f) @@ -94,37 +94,45 @@ BlockType::BlockType(bool v, const glm::vec3 &col, const Shape *s) noexcept , min_richness(-1.0f) , mid_richness(0.0f) , max_richness(1.0f) -, commonness(1.0f) -, fill({ false, false, false, false, false, false }) { +, commonness(1.0f) { } -void BlockType::FillEntityModel( - EntityModel::Buffer &buf, - const glm::mat4 &transform, - EntityModel::Index idx_offset +void BlockType::FillEntityMesh( + EntityMesh::Buffer &buf, + const glm::mat4 &transform ) const noexcept { - shape->Vertices(buf, transform, texture, idx_offset); - buf.colors.insert(buf.colors.end(), shape->VertexCount(), color); + if (!shape) return; + shape->Fill(buf, transform, textures); + buf.hsl_mods.insert(buf.hsl_mods.end(), shape->VertexCount(), hsl_mod); + buf.rgb_mods.insert(buf.rgb_mods.end(), shape->VertexCount(), rgb_mod); } -void BlockType::FillBlockModel( - BlockModel::Buffer &buf, +void BlockType::FillBlockMesh( + BlockMesh::Buffer &buf, const glm::mat4 &transform, - BlockModel::Index idx_offset + BlockMesh::Index idx_offset ) const noexcept { - shape->Vertices(buf, transform, texture, idx_offset); - buf.colors.insert(buf.colors.end(), shape->VertexCount(), color); + if (!shape) return; + shape->Fill(buf, transform, textures, idx_offset); + buf.hsl_mods.insert(buf.hsl_mods.end(), shape->VertexCount(), hsl_mod); + buf.rgb_mods.insert(buf.rgb_mods.end(), shape->VertexCount(), rgb_mod); } -void BlockType::FillOutlineModel(OutlineModel::Buffer &buf) const noexcept { +void BlockType::FillOutlineMesh(OutlineMesh::Buffer &buf) const noexcept { + if (!shape) return; shape->Outline(buf); buf.colors.insert(buf.colors.end(), shape->OutlineCount(), outline_color); } BlockTypeRegistry::BlockTypeRegistry() { - Add(BlockType()); + BlockType air; + air.visible = false; + air.block_light = false; + air.collision = false; + air.collide_block = false; + Add(air); } Block::Type BlockTypeRegistry::Add(const BlockType &t) {