X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fworld%2Fblock.cpp;h=5059a999ca85d5e0010dd2f3b1a3ebe4830c8170;hb=07b8335e7bfd631e0878e183c87238812d632c56;hp=d2453cf534a705fe5435a030500ca3e3960f64db;hpb=3542823a1af7f5063d7cc8da84efa248eb889b8a;p=blank.git diff --git a/src/world/block.cpp b/src/world/block.cpp index d2453cf..5059a99 100644 --- a/src/world/block.cpp +++ b/src/world/block.cpp @@ -11,9 +11,6 @@ namespace blank { -const NullShape BlockType::DEFAULT_SHAPE; - - std::ostream &operator <<(std::ostream &out, const Block &block) { return out << "Block(" << block.type << ", " << block.GetFace() << ", " << block.GetTurn() << ')'; } @@ -70,12 +67,14 @@ std::ostream &operator <<(std::ostream &out, const Block::Turn &turn) { BlockType::BlockType() noexcept -: shape(&DEFAULT_SHAPE) -, texture(0) +: shape(nullptr) +, textures() , hsl_mod(0.0f, 1.0f, 1.0f) , rgb_mod(1.0f, 1.0f, 1.0f) , outline_color(-1, -1, -1) , label("some block") +, place_sound(-1) +, remove_sound(-1) , id(0) , luminosity(0) , visible(true) @@ -95,17 +94,16 @@ BlockType::BlockType() noexcept , min_richness(-1.0f) , mid_richness(0.0f) , max_richness(1.0f) -, commonness(1.0f) -, fill({ false, false, false, false, false, false }) { +, commonness(1.0f) { } void BlockType::FillEntityMesh( EntityMesh::Buffer &buf, - const glm::mat4 &transform, - EntityMesh::Index idx_offset + const glm::mat4 &transform ) const noexcept { - shape->Vertices(buf, transform, texture, idx_offset); + if (!shape) return; + shape->Fill(buf, transform, textures); buf.hsl_mods.insert(buf.hsl_mods.end(), shape->VertexCount(), hsl_mod); buf.rgb_mods.insert(buf.rgb_mods.end(), shape->VertexCount(), rgb_mod); } @@ -115,12 +113,14 @@ void BlockType::FillBlockMesh( const glm::mat4 &transform, BlockMesh::Index idx_offset ) const noexcept { - shape->Vertices(buf, transform, texture, idx_offset); + if (!shape) return; + shape->Fill(buf, transform, textures, idx_offset); buf.hsl_mods.insert(buf.hsl_mods.end(), shape->VertexCount(), hsl_mod); buf.rgb_mods.insert(buf.rgb_mods.end(), shape->VertexCount(), rgb_mod); } void BlockType::FillOutlineMesh(OutlineMesh::Buffer &buf) const noexcept { + if (!shape) return; shape->Outline(buf); buf.colors.insert(buf.colors.end(), shape->OutlineCount(), outline_color); }