X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fworld%2Fblock.cpp;h=aa91e7953a67238e1501d989ff5f397ec756bcca;hb=39df551265bff648c1ac166043bb4b046122cc8d;hp=78aa9d8a30bdfe765983332247fc6bfddae92f7e;hpb=955fbb45dedb570520fc45d2ce69f420bed2ad08;p=blank.git diff --git a/src/world/block.cpp b/src/world/block.cpp index 78aa9d8..aa91e79 100644 --- a/src/world/block.cpp +++ b/src/world/block.cpp @@ -75,8 +75,10 @@ std::ostream &operator <<(std::ostream &out, const Block::Turn &turn) { BlockType::BlockType(bool v, const glm::vec3 &col, const Shape *s) noexcept : shape(s) +, texture(0) , color(col) , outline_color(-1, -1, -1) +, label("some block") , id(0) , luminosity(0) , visible(v) @@ -87,12 +89,12 @@ BlockType::BlockType(bool v, const glm::vec3 &col, const Shape *s) noexcept } -void BlockType::FillModel( - Model::Buffer &buf, +void BlockType::FillEntityModel( + EntityModel::Buffer &buf, const glm::mat4 &transform, - Model::Index idx_offset + EntityModel::Index idx_offset ) const noexcept { - shape->Vertices(buf.vertices, buf.normals, buf.indices, transform, idx_offset); + shape->Vertices(buf, transform, texture, idx_offset); buf.colors.insert(buf.colors.end(), shape->VertexCount(), color); } @@ -101,17 +103,17 @@ void BlockType::FillBlockModel( const glm::mat4 &transform, BlockModel::Index idx_offset ) const noexcept { - shape->Vertices(buf.vertices, buf.indices, transform, idx_offset); + shape->Vertices(buf, transform, texture, idx_offset); buf.colors.insert(buf.colors.end(), shape->VertexCount(), color); } void BlockType::FillOutlineModel( - OutlineModel &model, + OutlineModel::Buffer &buf, const glm::vec3 &pos_offset, OutlineModel::Index idx_offset ) const noexcept { - shape->Outline(model.vertices, model.indices, pos_offset, idx_offset); - model.colors.insert(model.colors.end(), shape->OutlineCount(), outline_color); + shape->Outline(buf, pos_offset, idx_offset); + buf.colors.insert(buf.colors.end(), shape->OutlineCount(), outline_color); } @@ -154,7 +156,7 @@ const glm::mat4 Block::orient2transform[ORIENT_COUNT] = { { 0, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, }, // face: back, turn: right }; -const glm::tvec3 Block::face2normal[FACE_COUNT] = { +const glm::ivec3 Block::face2normal[FACE_COUNT] = { { 0, 1, 0 }, { 0, -1, 0 }, { 1, 0, 0 },