X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fworld%2Fblock.cpp;h=d2453cf534a705fe5435a030500ca3e3960f64db;hb=3542823a1af7f5063d7cc8da84efa248eb889b8a;hp=8d49a645f8e2b24d0a7c1dc4fe30ae6a5f347e8d;hpb=75ebb9101c7aec9c16ef418b822c39e81889f66f;p=blank.git diff --git a/src/world/block.cpp b/src/world/block.cpp index 8d49a64..d2453cf 100644 --- a/src/world/block.cpp +++ b/src/world/block.cpp @@ -69,18 +69,19 @@ std::ostream &operator <<(std::ostream &out, const Block::Turn &turn) { } -BlockType::BlockType(bool v, const glm::vec3 &col, const Shape *s) noexcept -: shape(s) +BlockType::BlockType() noexcept +: shape(&DEFAULT_SHAPE) , texture(0) -, color(col) +, hsl_mod(0.0f, 1.0f, 1.0f) +, rgb_mod(1.0f, 1.0f, 1.0f) , outline_color(-1, -1, -1) , label("some block") , id(0) , luminosity(0) -, visible(v) -, block_light(false) -, collision(false) -, collide_block(false) +, visible(true) +, block_light(true) +, collision(true) +, collide_block(true) , generate(false) , min_solidity(0.5f) , mid_solidity(0.75f) @@ -99,32 +100,39 @@ BlockType::BlockType(bool v, const glm::vec3 &col, const Shape *s) noexcept } -void BlockType::FillEntityModel( - EntityModel::Buffer &buf, +void BlockType::FillEntityMesh( + EntityMesh::Buffer &buf, const glm::mat4 &transform, - EntityModel::Index idx_offset + EntityMesh::Index idx_offset ) const noexcept { shape->Vertices(buf, transform, texture, idx_offset); - buf.colors.insert(buf.colors.end(), shape->VertexCount(), color); + buf.hsl_mods.insert(buf.hsl_mods.end(), shape->VertexCount(), hsl_mod); + buf.rgb_mods.insert(buf.rgb_mods.end(), shape->VertexCount(), rgb_mod); } -void BlockType::FillBlockModel( - BlockModel::Buffer &buf, +void BlockType::FillBlockMesh( + BlockMesh::Buffer &buf, const glm::mat4 &transform, - BlockModel::Index idx_offset + BlockMesh::Index idx_offset ) const noexcept { shape->Vertices(buf, transform, texture, idx_offset); - buf.colors.insert(buf.colors.end(), shape->VertexCount(), color); + buf.hsl_mods.insert(buf.hsl_mods.end(), shape->VertexCount(), hsl_mod); + buf.rgb_mods.insert(buf.rgb_mods.end(), shape->VertexCount(), rgb_mod); } -void BlockType::FillOutlineModel(OutlineModel::Buffer &buf) const noexcept { +void BlockType::FillOutlineMesh(OutlineMesh::Buffer &buf) const noexcept { shape->Outline(buf); buf.colors.insert(buf.colors.end(), shape->OutlineCount(), outline_color); } BlockTypeRegistry::BlockTypeRegistry() { - Add(BlockType()); + BlockType air; + air.visible = false; + air.block_light = false; + air.collision = false; + air.collide_block = false; + Add(air); } Block::Type BlockTypeRegistry::Add(const BlockType &t) {