X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fworld%2Fchunk.cpp;fp=src%2Fworld%2Fchunk.cpp;h=6eb027a58f233173dc1026de7da64e4931ad7f59;hb=1e93bfb5089737f6b6d8fdd2f17260944fca44b2;hp=d124eb7373c8b4d34ab65406f4db4bb0cf350ffe;hpb=e3e598182da7d1639de83f473a55bf6a585b3c61;p=blank.git diff --git a/src/world/chunk.cpp b/src/world/chunk.cpp index d124eb7..6eb027a 100644 --- a/src/world/chunk.cpp +++ b/src/world/chunk.cpp @@ -19,6 +19,9 @@ #include #include +#include +#include + namespace blank { @@ -809,19 +812,36 @@ void ChunkRenderer::Render(Viewport &viewport) { chunk_prog.SetTexture(block_tex); chunk_prog.SetFogDensity(fog_density); + Frustum frustum(transpose(chunk_prog.GetVP())); + AABB box; + + //std::cout << "V = " << chunk_prog.View() << std::endl; + //std::cout << "P = " << chunk_prog.Projection() << std::endl; + //std::cout << "VP = " << chunk_prog.GetVP() << std::endl; + //std::cout << "frustum = " << frustum << std::endl; + for (int i = 0; i < index.TotalChunks(); ++i) { if (!index[i]) continue; - // TODO: optimize chunk culling, shoudn't be that hard - glm::mat4 m(index[i]->Transform(index.Base())); - glm::mat4 mvp(chunk_prog.GetVP() * m); - if (!CullTest(Chunk::Bounds(), mvp)) { + box.min = (index[i]->Position() - index.Base()) * ExactLocation::Extent(); + box.max = box.min + ExactLocation::FExtent(); + + if (!CullTest(box, frustum)) { + + //glm::mat4 m(index[i]->Transform(index.Base())); + //if (CullTest(Chunk::Bounds(), chunk_prog.GetVP() * m)) { + // std::cout << "M = " << m << std::endl; + // std::cout << "box = " << box.min << ", " << box.max << std::endl; + // std::cout << "should've been culled" << std::endl; + //} + if (index[i]->ShouldUpdateMesh()) { index[i]->Update(models[i]); } - chunk_prog.SetM(m); + chunk_prog.SetM(index[i]->Transform(index.Base())); models[i].Draw(); } } + //std::cout << std::endl; }