X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fworld%2Fchunk.cpp;h=3374e996f74bfae6c9a3c1a36d0d9b972ce69f7b;hb=dcd54cacda98c2c0f7cf0c7a9131fb858d8ee10a;hp=cedc532aed726a838d2b9ad10b7ea04be16eafb5;hpb=4727825186798902f68df5b99a6a32f0ef618454;p=blank.git diff --git a/src/world/chunk.cpp b/src/world/chunk.cpp index cedc532..3374e99 100644 --- a/src/world/chunk.cpp +++ b/src/world/chunk.cpp @@ -19,6 +19,9 @@ #include #include +#include +#include + namespace blank { @@ -29,7 +32,7 @@ constexpr int Chunk::size; Chunk::Chunk(const BlockTypeRegistry &types) noexcept : types(&types) , neighbor{0} -, blocks{} +, gravity() , light{0} , generated(false) , lighted(false) @@ -42,6 +45,7 @@ Chunk::Chunk(const BlockTypeRegistry &types) noexcept Chunk::Chunk(Chunk &&other) noexcept : types(other.types) +, gravity(std::move(other.gravity)) , generated(other.generated) , lighted(other.lighted) , position(other.position) @@ -57,6 +61,7 @@ Chunk::Chunk(Chunk &&other) noexcept Chunk &Chunk::operator =(Chunk &&other) noexcept { types = other.types; std::copy(other.neighbor, other.neighbor + sizeof(neighbor), neighbor); + gravity = std::move(other.gravity); std::copy(other.blocks, other.blocks + sizeof(blocks), blocks); std::copy(other.light, other.light + sizeof(light), light); generated = other.generated; @@ -84,6 +89,9 @@ struct SetNode { const BlockType &GetType() const noexcept { return chunk->Type(Chunk::ToIndex(pos)); } + int EmitLevel() const noexcept { return GetType().luminosity; } + bool EmitsLight() const noexcept { return EmitLevel() > 0; } + bool HasNext(Block::Face face) noexcept { const BlockType &type = GetType(); if (type.block_light && !type.luminosity) return false; @@ -146,9 +154,13 @@ void work_dark() noexcept { for (int face = 0; face < Block::FACE_COUNT; ++face) { if (node.HasNext(Block::Face(face))) { UnsetNode other = node.GetNext(Block::Face(face)); - // TODO: if there a light source here with the same level this will err if (other.Get() != 0 && other.Get() < node.level) { - other.Set(0); + if (other.EmitsLight()) { + other.Set(other.EmitLevel()); + light_queue.emplace(other); + } else { + other.Set(0); + } dark_queue.emplace(other); } else { light_queue.emplace(other); @@ -167,6 +179,12 @@ void Chunk::SetBlock(int index, const Block &block) noexcept { blocks[index] = block; Invalidate(); + if (old_type.gravity && !new_type.gravity) { + gravity.erase(index); + } else if (new_type.gravity && !old_type.gravity) { + gravity.insert(index); + } + if (!lighted || &old_type == &new_type) return; if (new_type.luminosity > old_type.luminosity) { @@ -226,6 +244,15 @@ void Chunk::ScanLights() { lighted = true; } +void Chunk::ScanActive() { + gravity.clear(); + for (int index = 0; index < size; ++index) { + if (Type(index).gravity) { + gravity.insert(gravity.end(), index); + } + } +} + void Chunk::SetNeighbor(Block::Face face, Chunk &other) noexcept { neighbor[face] = &other; other.neighbor[Block::Opposite(face)] = this; @@ -342,6 +369,20 @@ float Chunk::GetVertexLight(const RoughLocation::Fine &pos, const BlockMesh::Pos } +glm::vec3 Chunk::GravityAt(const ExactLocation &coords) const noexcept { + glm::vec3 grav(0.0f); + for (int index : gravity) { + RoughLocation::Fine block_pos(ToPos(index)); + ExactLocation block_coords(position, ToCoords(block_pos)); + // trust that block type hasn't changed + grav += Type(index).gravity->GetGravity( + coords.Difference(block_coords).Absolute(), + ToTransform(block_pos, index)); + } + return grav; +} + + bool Chunk::IsSurface(const RoughLocation::Fine &pos) const noexcept { const Block &block = BlockAt(pos); if (!Type(block).visible) { @@ -359,7 +400,7 @@ bool Chunk::IsSurface(const RoughLocation::Fine &pos) const noexcept { bool Chunk::Intersection( const Ray &ray, - const glm::mat4 &M, + const ExactLocation::Coarse &reference, WorldCollision &coll ) noexcept { int idx = 0; @@ -373,9 +414,17 @@ bool Chunk::Intersection( if (!type.collision || !type.shape) { continue; } + RoughLocation::Fine pos(x, y, z); + + // center of the blok relative to the ray + glm::vec3 relative_center(glm::vec3((position - reference) * ExactLocation::Extent() + pos) + 0.5f); + if (ray.DistanceSquared(relative_center) > 3.0f) { + continue; + } + float cur_dist; glm::vec3 cur_norm; - if (type.shape->Intersects(ray, M * ToTransform(RoughLocation::Fine(x, y, z), idx), cur_dist, cur_norm)) { + if (type.shape->Intersects(ray, ToTransform(reference, pos, idx), cur_dist, cur_norm)) { if (cur_dist < coll.depth) { coll.block = idx; coll.depth = cur_dist; @@ -407,14 +456,82 @@ bool Chunk::Intersection( if (!blank::Intersection(box, Mbox, Bounds(), Mchunk, penetration, normal)) { return false; } - for (int idx = 0, z = 0; z < side; ++z) { - for (int y = 0; y < side; ++y) { - for (int x = 0; x < side; ++x, ++idx) { + + // box's origin relative to the chunk + const glm::vec3 box_coords(Mbox[3] - Mchunk[3]); + const float box_rad = box.OriginRadius(); + + // assume a bounding radius of 2 for blocks + constexpr float block_rad = 2.0f; + const float bb_radius = box_rad + block_rad; + + const RoughLocation::Fine begin(glm::max( + RoughLocation::Fine(0), + RoughLocation::Fine(glm::floor(box_coords - bb_radius)) + )); + const RoughLocation::Fine end(glm::min( + RoughLocation::Fine(side - 1), + RoughLocation::Fine(glm::ceil(box_coords + bb_radius)) + ) - 1); + + for (RoughLocation::Fine pos(begin); pos.z < end.y; ++pos.z) { + for (pos.y = begin.y; pos.y < end.y; ++pos.y) { + for (pos.x = begin.x; pos.x < end.x; ++pos.x) { + int idx = ToIndex(pos); + const BlockType &type = Type(idx); + if (!type.collision || !type.shape) { + continue; + } + if (type.shape->Intersects(Mchunk * ToTransform(pos, idx), box, Mbox, penetration, normal)) { + col.emplace_back(this, idx, penetration, normal); + any = true; + } + } + } + } + return any; +} + +bool Chunk::Intersection( + const Entity &entity, + const glm::mat4 &Mentity, + const glm::mat4 &Mchunk, + std::vector &col +) noexcept { + // entity's origin relative to the chunk + const glm::vec3 entity_coords(Mentity[3] - Mchunk[3]); + const float ec_radius = entity.Radius() + Radius(); + + if (glm::distance2(entity_coords, Center()) > ec_radius * ec_radius) { + return false; + } + + bool any = false; + float penetration; + glm::vec3 normal; + + // assume a bounding radius of 2 for blocks + constexpr float block_rad = 2.0f; + const float eb_radius = entity.Radius() + block_rad; + + const RoughLocation::Fine begin(glm::max( + RoughLocation::Fine(0), + RoughLocation::Fine(glm::floor(entity_coords - eb_radius)) + )); + const RoughLocation::Fine end(glm::min( + RoughLocation::Fine(side), + RoughLocation::Fine(glm::ceil(entity_coords + eb_radius)) + )); + + for (RoughLocation::Fine pos(begin); pos.z < end.z; ++pos.z) { + for (pos.y = begin.y; pos.y < end.y; ++pos.y) { + for (pos.x = begin.x; pos.x < end.x; ++pos.x) { + int idx = ToIndex(pos); const BlockType &type = Type(idx); if (!type.collision || !type.shape) { continue; } - if (type.shape->Intersects(Mchunk * ToTransform(RoughLocation::Fine(x, y, z), idx), box, Mbox, penetration, normal)) { + if (type.shape->Intersects(Mchunk * ToTransform(pos, idx), entity.Bounds(), Mentity, penetration, normal)) { col.emplace_back(this, idx, penetration, normal); any = true; } @@ -492,6 +609,10 @@ glm::mat4 Chunk::ToTransform(const RoughLocation::Fine &pos, int idx) const noex return glm::translate(ToCoords(pos)) * BlockAt(idx).Transform(); } +glm::mat4 Chunk::ToTransform(const ExactLocation::Coarse &ref, const RoughLocation::Fine &pos, int idx) const noexcept { + return glm::translate(ExactLocation::Fine((position - ref) * ExactLocation::Extent()) + ToCoords(pos)) * BlockAt(idx).Transform(); +} + BlockLookup::BlockLookup(Chunk *c, const RoughLocation::Fine &p) noexcept : chunk(c), pos(p) { @@ -698,16 +819,22 @@ void ChunkRenderer::Render(Viewport &viewport) { chunk_prog.SetTexture(block_tex); chunk_prog.SetFogDensity(fog_density); + Frustum frustum(glm::transpose(chunk_prog.GetVP())); + AABB box; + for (int i = 0; i < index.TotalChunks(); ++i) { if (!index[i]) continue; - glm::mat4 m(index[i]->Transform(index.Base())); - glm::mat4 mvp(chunk_prog.GetVP() * m); - if (!CullTest(Chunk::Bounds(), mvp)) { + box.min = (index[i]->Position() - index.Base()) * ExactLocation::Extent(); + box.max = box.min + ExactLocation::FExtent(); + + if (!CullTest(box, frustum)) { if (index[i]->ShouldUpdateMesh()) { index[i]->Update(models[i]); } - chunk_prog.SetM(m); - models[i].Draw(); + if (!models[i].Empty()) { + chunk_prog.SetM(index[i]->Transform(index.Base())); + models[i].Draw(); + } } } } @@ -963,7 +1090,7 @@ ChunkIndex *ChunkStore::ClosestIndex(const ExactLocation::Coarse &pos) { return closest_index; } -Chunk *ChunkStore::Get(const ExactLocation::Coarse &pos) { +Chunk *ChunkStore::Get(const ExactLocation::Coarse &pos) noexcept { for (ChunkIndex &index : indices) { Chunk *chunk = index.Get(pos); if (chunk) { @@ -973,6 +1100,16 @@ Chunk *ChunkStore::Get(const ExactLocation::Coarse &pos) { return nullptr; } +const Chunk *ChunkStore::Get(const ExactLocation::Coarse &pos) const noexcept { + for (const ChunkIndex &index : indices) { + const Chunk *chunk = index.Get(pos); + if (chunk) { + return chunk; + } + } + return nullptr; +} + Chunk *ChunkStore::Allocate(const ExactLocation::Coarse &pos) { Chunk *chunk = Get(pos); if (chunk) {