X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fworld%2Fchunk.cpp;h=3374e996f74bfae6c9a3c1a36d0d9b972ce69f7b;hb=dcd54cacda98c2c0f7cf0c7a9131fb858d8ee10a;hp=e93966e959ce13d4678dfaa3f5870ffcade50e17;hpb=ed3bdc028edc0ecb5835d1c0bf18dbc59b342daf;p=blank.git diff --git a/src/world/chunk.cpp b/src/world/chunk.cpp index e93966e..3374e99 100644 --- a/src/world/chunk.cpp +++ b/src/world/chunk.cpp @@ -19,6 +19,9 @@ #include #include +#include +#include + namespace blank { @@ -30,7 +33,6 @@ Chunk::Chunk(const BlockTypeRegistry &types) noexcept : types(&types) , neighbor{0} , gravity() -, blocks{} , light{0} , generated(false) , lighted(false) @@ -368,7 +370,7 @@ float Chunk::GetVertexLight(const RoughLocation::Fine &pos, const BlockMesh::Pos glm::vec3 Chunk::GravityAt(const ExactLocation &coords) const noexcept { - glm::vec3 grav; + glm::vec3 grav(0.0f); for (int index : gravity) { RoughLocation::Fine block_pos(ToPos(index)); ExactLocation block_coords(position, ToCoords(block_pos)); @@ -412,9 +414,17 @@ bool Chunk::Intersection( if (!type.collision || !type.shape) { continue; } + RoughLocation::Fine pos(x, y, z); + + // center of the blok relative to the ray + glm::vec3 relative_center(glm::vec3((position - reference) * ExactLocation::Extent() + pos) + 0.5f); + if (ray.DistanceSquared(relative_center) > 3.0f) { + continue; + } + float cur_dist; glm::vec3 cur_norm; - if (type.shape->Intersects(ray, ToTransform(reference, RoughLocation::Fine(x, y, z), idx), cur_dist, cur_norm)) { + if (type.shape->Intersects(ray, ToTransform(reference, pos, idx), cur_dist, cur_norm)) { if (cur_dist < coll.depth) { coll.block = idx; coll.depth = cur_dist; @@ -455,13 +465,13 @@ bool Chunk::Intersection( constexpr float block_rad = 2.0f; const float bb_radius = box_rad + block_rad; - const RoughLocation::Fine begin(max( + const RoughLocation::Fine begin(glm::max( RoughLocation::Fine(0), - RoughLocation::Fine(floor(box_coords - bb_radius)) + RoughLocation::Fine(glm::floor(box_coords - bb_radius)) )); - const RoughLocation::Fine end(min( + const RoughLocation::Fine end(glm::min( RoughLocation::Fine(side - 1), - RoughLocation::Fine(ceil(box_coords + bb_radius)) + RoughLocation::Fine(glm::ceil(box_coords + bb_radius)) ) - 1); for (RoughLocation::Fine pos(begin); pos.z < end.y; ++pos.z) { @@ -492,7 +502,7 @@ bool Chunk::Intersection( const glm::vec3 entity_coords(Mentity[3] - Mchunk[3]); const float ec_radius = entity.Radius() + Radius(); - if (distance2(entity_coords, Center()) > ec_radius * ec_radius) { + if (glm::distance2(entity_coords, Center()) > ec_radius * ec_radius) { return false; } @@ -504,13 +514,13 @@ bool Chunk::Intersection( constexpr float block_rad = 2.0f; const float eb_radius = entity.Radius() + block_rad; - const RoughLocation::Fine begin(max( + const RoughLocation::Fine begin(glm::max( RoughLocation::Fine(0), - RoughLocation::Fine(floor(entity_coords - eb_radius)) + RoughLocation::Fine(glm::floor(entity_coords - eb_radius)) )); - const RoughLocation::Fine end(min( + const RoughLocation::Fine end(glm::min( RoughLocation::Fine(side), - RoughLocation::Fine(ceil(entity_coords + eb_radius)) + RoughLocation::Fine(glm::ceil(entity_coords + eb_radius)) )); for (RoughLocation::Fine pos(begin); pos.z < end.z; ++pos.z) { @@ -809,17 +819,22 @@ void ChunkRenderer::Render(Viewport &viewport) { chunk_prog.SetTexture(block_tex); chunk_prog.SetFogDensity(fog_density); + Frustum frustum(glm::transpose(chunk_prog.GetVP())); + AABB box; + for (int i = 0; i < index.TotalChunks(); ++i) { if (!index[i]) continue; - // TODO: optimize chunk culling, shoudn't be that hard - glm::mat4 m(index[i]->Transform(index.Base())); - glm::mat4 mvp(chunk_prog.GetVP() * m); - if (!CullTest(Chunk::Bounds(), mvp)) { + box.min = (index[i]->Position() - index.Base()) * ExactLocation::Extent(); + box.max = box.min + ExactLocation::FExtent(); + + if (!CullTest(box, frustum)) { if (index[i]->ShouldUpdateMesh()) { index[i]->Update(models[i]); } - chunk_prog.SetM(m); - models[i].Draw(); + if (!models[i].Empty()) { + chunk_prog.SetM(index[i]->Transform(index.Base())); + models[i].Draw(); + } } } } @@ -1075,7 +1090,7 @@ ChunkIndex *ChunkStore::ClosestIndex(const ExactLocation::Coarse &pos) { return closest_index; } -Chunk *ChunkStore::Get(const ExactLocation::Coarse &pos) { +Chunk *ChunkStore::Get(const ExactLocation::Coarse &pos) noexcept { for (ChunkIndex &index : indices) { Chunk *chunk = index.Get(pos); if (chunk) { @@ -1085,6 +1100,16 @@ Chunk *ChunkStore::Get(const ExactLocation::Coarse &pos) { return nullptr; } +const Chunk *ChunkStore::Get(const ExactLocation::Coarse &pos) const noexcept { + for (const ChunkIndex &index : indices) { + const Chunk *chunk = index.Get(pos); + if (chunk) { + return chunk; + } + } + return nullptr; +} + Chunk *ChunkStore::Allocate(const ExactLocation::Coarse &pos) { Chunk *chunk = Get(pos); if (chunk) {