X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fworld%2Fchunk.cpp;h=596bcaf08985765f4a0f96aa928c4cef3d040e94;hb=7c9675c5678f94bfbdf96e55f2865c53bd42fe7e;hp=d124eb7373c8b4d34ab65406f4db4bb0cf350ffe;hpb=103ddf2272310a538752342aa97d321567a30239;p=blank.git diff --git a/src/world/chunk.cpp b/src/world/chunk.cpp index d124eb7..596bcaf 100644 --- a/src/world/chunk.cpp +++ b/src/world/chunk.cpp @@ -19,6 +19,9 @@ #include #include +#include +#include + namespace blank { @@ -809,17 +812,22 @@ void ChunkRenderer::Render(Viewport &viewport) { chunk_prog.SetTexture(block_tex); chunk_prog.SetFogDensity(fog_density); + Frustum frustum(transpose(chunk_prog.GetVP())); + AABB box; + for (int i = 0; i < index.TotalChunks(); ++i) { if (!index[i]) continue; - // TODO: optimize chunk culling, shoudn't be that hard - glm::mat4 m(index[i]->Transform(index.Base())); - glm::mat4 mvp(chunk_prog.GetVP() * m); - if (!CullTest(Chunk::Bounds(), mvp)) { + box.min = (index[i]->Position() - index.Base()) * ExactLocation::Extent(); + box.max = box.min + ExactLocation::FExtent(); + + if (!CullTest(box, frustum)) { if (index[i]->ShouldUpdateMesh()) { index[i]->Update(models[i]); } - chunk_prog.SetM(m); - models[i].Draw(); + if (!models[i].Empty()) { + chunk_prog.SetM(index[i]->Transform(index.Base())); + models[i].Draw(); + } } } }