X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fworld%2Fchunk.cpp;h=97ec3e353600d0efa79cb49c67aca250da142786;hb=242b87a5fb412f9006e4b7debc1408cf7ac83000;hp=6eb027a58f233173dc1026de7da64e4931ad7f59;hpb=1e93bfb5089737f6b6d8fdd2f17260944fca44b2;p=blank.git diff --git a/src/world/chunk.cpp b/src/world/chunk.cpp index 6eb027a..97ec3e3 100644 --- a/src/world/chunk.cpp +++ b/src/world/chunk.cpp @@ -415,9 +415,17 @@ bool Chunk::Intersection( if (!type.collision || !type.shape) { continue; } + RoughLocation::Fine pos(x, y, z); + + // center of the blok relative to the ray + glm::vec3 relative_center(glm::vec3((position - reference) * ExactLocation::Extent() + pos) + 0.5f); + if (ray.DistanceSquared(relative_center) > 3.0f) { + continue; + } + float cur_dist; glm::vec3 cur_norm; - if (type.shape->Intersects(ray, ToTransform(reference, RoughLocation::Fine(x, y, z), idx), cur_dist, cur_norm)) { + if (type.shape->Intersects(ray, ToTransform(reference, pos, idx), cur_dist, cur_norm)) { if (cur_dist < coll.depth) { coll.block = idx; coll.depth = cur_dist; @@ -815,33 +823,21 @@ void ChunkRenderer::Render(Viewport &viewport) { Frustum frustum(transpose(chunk_prog.GetVP())); AABB box; - //std::cout << "V = " << chunk_prog.View() << std::endl; - //std::cout << "P = " << chunk_prog.Projection() << std::endl; - //std::cout << "VP = " << chunk_prog.GetVP() << std::endl; - //std::cout << "frustum = " << frustum << std::endl; - for (int i = 0; i < index.TotalChunks(); ++i) { if (!index[i]) continue; box.min = (index[i]->Position() - index.Base()) * ExactLocation::Extent(); box.max = box.min + ExactLocation::FExtent(); if (!CullTest(box, frustum)) { - - //glm::mat4 m(index[i]->Transform(index.Base())); - //if (CullTest(Chunk::Bounds(), chunk_prog.GetVP() * m)) { - // std::cout << "M = " << m << std::endl; - // std::cout << "box = " << box.min << ", " << box.max << std::endl; - // std::cout << "should've been culled" << std::endl; - //} - if (index[i]->ShouldUpdateMesh()) { index[i]->Update(models[i]); } - chunk_prog.SetM(index[i]->Transform(index.Base())); - models[i].Draw(); + if (!models[i].Empty()) { + chunk_prog.SetM(index[i]->Transform(index.Base())); + models[i].Draw(); + } } } - //std::cout << std::endl; }