X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fworld%2Fchunk.cpp;h=cc305cd56a4b293f8aa1df121e797033f6e261b0;hb=3b2fe22c33074664b0c4f24be374e4e6c1c0ed2f;hp=a6f1521eeeafc39bdacf7478475f21b725007104;hpb=ee920127d653b8a3cfbee1efefde909ffa177662;p=blank.git diff --git a/src/world/chunk.cpp b/src/world/chunk.cpp index a6f1521..cc305cd 100644 --- a/src/world/chunk.cpp +++ b/src/world/chunk.cpp @@ -400,11 +400,60 @@ bool Chunk::Intersection( const glm::mat4 &Mchunk, std::vector &col ) noexcept { + bool any = false; + float penetration; + glm::vec3 normal; + + if (!blank::Intersection(box, Mbox, Bounds(), Mchunk, penetration, normal)) { + return false; + } + // box's origin relative to the chunk const glm::vec3 box_coords(Mbox[3] - Mchunk[3]); const float box_rad = box.OriginRadius(); - if (distance_squared(box_coords, Center()) > (box_rad + Radius()) * (box_rad + Radius())) { + // assume a bounding radius of 2 for blocks + constexpr float block_rad = 2.0f; + const float bb_radius = box_rad + block_rad; + + const RoughLocation::Fine begin(max( + RoughLocation::Fine(0), + RoughLocation::Fine(floor(box_coords - bb_radius)) + )); + const RoughLocation::Fine end(min( + RoughLocation::Fine(side - 1), + RoughLocation::Fine(ceil(box_coords + bb_radius)) + ) - 1); + + for (RoughLocation::Fine pos(begin); pos.z < end.y; ++pos.z) { + for (pos.y = begin.y; pos.y < end.y; ++pos.y) { + for (pos.x = begin.x; pos.x < end.x; ++pos.x) { + int idx = ToIndex(pos); + const BlockType &type = Type(idx); + if (!type.collision || !type.shape) { + continue; + } + if (type.shape->Intersects(Mchunk * ToTransform(pos, idx), box, Mbox, penetration, normal)) { + col.emplace_back(this, idx, penetration, normal); + any = true; + } + } + } + } + return any; +} + +bool Chunk::Intersection( + const Entity &entity, + const glm::mat4 &Mentity, + const glm::mat4 &Mchunk, + std::vector &col +) noexcept { + // entity's origin relative to the chunk + const glm::vec3 entity_coords(Mentity[3] - Mchunk[3]); + const float ec_radius = entity.Radius() + Radius(); + + if (distance_squared(entity_coords, Center()) > ec_radius * ec_radius) { return false; } @@ -414,18 +463,26 @@ bool Chunk::Intersection( // assume a bounding radius of 2 for blocks constexpr float block_rad = 2.0f; - for (int idx = 0, z = 0; z < side; ++z) { - for (int y = 0; y < side; ++y) { - for (int x = 0; x < side; ++x, ++idx) { + const float eb_radius = entity.Radius() + block_rad; + + const RoughLocation::Fine begin(max( + RoughLocation::Fine(0), + RoughLocation::Fine(floor(entity_coords - eb_radius)) + )); + const RoughLocation::Fine end(min( + RoughLocation::Fine(side), + RoughLocation::Fine(ceil(entity_coords + eb_radius)) + )); + + for (RoughLocation::Fine pos(begin); pos.z < end.z; ++pos.z) { + for (pos.y = begin.y; pos.y < end.y; ++pos.y) { + for (pos.x = begin.x; pos.x < end.x; ++pos.x) { + int idx = ToIndex(pos); const BlockType &type = Type(idx); if (!type.collision || !type.shape) { continue; } - const RoughLocation::Fine block_pos(x, y, z); - const ExactLocation::Fine block_coords(ToCoords(block_pos)); - if (distance_squared(box_coords, block_coords) <= (box_rad + block_rad) * (box_rad + block_rad) - && type.shape->Intersects(Mchunk * ToTransform(block_pos, idx), box, Mbox, penetration, normal) - ) { + if (type.shape->Intersects(Mchunk * ToTransform(pos, idx), entity.Bounds(), Mentity, penetration, normal)) { col.emplace_back(this, idx, penetration, normal); any = true; }