X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fworld%2Fworld.cpp;h=2292d15418f6dd30420bb329b9f09fb2fcb2c8f4;hb=20d0a76d2519c71009c3b3babec0df27529f8142;hp=f0f9496c4eff11fbcf31c892eb3c0ef484179580;hpb=dcd54cacda98c2c0f7cf0c7a9131fb858d8ee10a;p=blank.git diff --git a/src/world/world.cpp b/src/world/world.cpp index f0f9496..2292d15 100644 --- a/src/world/world.cpp +++ b/src/world/world.cpp @@ -136,7 +136,7 @@ glm::mat4 Entity::ViewTransform(const glm::ivec3 &reference) const noexcept { Ray Entity::Aim(const ExactLocation::Coarse &chunk_offset) const noexcept { glm::mat4 transform = ViewTransform(chunk_offset); - Ray ray{ glm::vec3(transform[3]), -glm::vec3(transform[2]) }; + Ray ray{ glm::vec3(transform[3]), -glm::vec3(transform[2]), { } }; ray.Update(); return ray; } @@ -274,7 +274,7 @@ void Entity::OrientBody(float dt) noexcept { } } -void Entity::OrientHead(float dt) noexcept { +void Entity::OrientHead(float) noexcept { // maximum yaw of head (60°) constexpr float max_head_yaw = PI / 3.0f; // use local Y as up @@ -394,7 +394,7 @@ bool Player::SuitableSpawn(BlockLookup &spawn_block) const noexcept { return true; } -void Player::Update(int dt) { +void Player::Update(int) { chunks.Rebase(entity.ChunkCoords()); } @@ -623,7 +623,7 @@ glm::vec3 Steering::Wander(const EntityState &state) const noexcept { return TargetVelocity(state, glm::normalize(entity.Heading() * wander_dist + wander_pos) * speed); } -glm::vec3 Steering::ObstacleAvoidance(const EntityState &state) const noexcept { +glm::vec3 Steering::ObstacleAvoidance(const EntityState &) const noexcept { return obstacle_dir; }