X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fworld%2Fworld.cpp;h=bf68a9eca412f295c977e486c465e0794025366a;hb=2ad195d00eea2c4d48f3f1a3ccc60a8176e7da20;hp=7efcddd00da9972704b09a014658d405b22f9ca7;hpb=00079fa1f73ef55054b177a8beb8106e98f5f4da;p=blank.git diff --git a/src/world/world.cpp b/src/world/world.cpp index 7efcddd..bf68a9e 100644 --- a/src/world/world.cpp +++ b/src/world/world.cpp @@ -779,12 +779,22 @@ bool World::Intersection( const ExactLocation::Coarse &reference, WorldCollision &coll ) { + // only consider chunks of the idex closest to reference + // this makes the ray not be infinite anymore (which means it's + // actually a line segment), but oh well + ChunkIndex *index = chunks.ClosestIndex(reference); + if (!index) { + return false; + } + candidates.clear(); - for (Chunk &cur_chunk : chunks) { + // TODO: convert to coords based iteration and trim based + // on ray direction + for (Chunk *cur_chunk : *index) { float cur_dist; - if (cur_chunk.Intersection(ray, reference, cur_dist)) { - candidates.push_back({ &cur_chunk, cur_dist }); + if (cur_chunk && cur_chunk->Intersection(ray, reference, cur_dist)) { + candidates.push_back({ cur_chunk, cur_dist }); } } @@ -840,7 +850,7 @@ bool World::Intersection(const Entity &e, const EntityState &s, std::vector &col ) { + // this only works if box's diameter is < than 16 + ExactLocation::Coarse begin(reference - 1); + ExactLocation::Coarse end(reference + 2); + bool any = false; - for (Chunk &cur_chunk : chunks) { - if (manhattan_radius(cur_chunk.Position() - reference) > 1) { - // chunk is not one of the 3x3x3 surrounding the entity - // since there's no entity which can extent over 16 blocks, they can be skipped - // TODO: change to indexed (like with entity) - continue; - } - if (cur_chunk.Intersection(box, M, cur_chunk.Transform(reference), col)) { - any = true; + for (ExactLocation::Coarse pos(begin); pos.z < end.z; ++pos.z) { + for (pos.y = begin.y; pos.y < end.y; ++pos.y) { + for (pos.x = begin.x; pos.x < end.x; ++pos.x) { + Chunk *chunk = chunks.Get(pos); + if (chunk && chunk->Intersection(box, M, chunk->Transform(reference), col)) { + any = true; + } + } } } return any; @@ -1059,7 +1072,7 @@ void World::RenderDebug(Viewport &viewport) { PrimitiveMesh debug_mesh; PlainColor &prog = viewport.WorldColorProgram(); for (const Entity &entity : entities) { - debug_buf.OutlineBox(entity.Bounds(), glm::vec4(1.0f, 0.0f, 0.0f, 1.0f)); + debug_buf.OutlineBox(entity.Bounds(), glm::tvec4(255, 0, 0, 255)); debug_mesh.Update(debug_buf); prog.SetM(entity.Transform(players.front().GetEntity().ChunkCoords())); debug_mesh.DrawLines();