X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fworld.cpp;h=03e0ebb0b474ef3bb7d47a490e4bcf8cce7ef67d;hb=8acc3f990f1a5ee00471f72c150b407164149f2d;hp=e0411159ffec2e7a5f3cdc08702554d19bd55b67;hpb=9c1f7b20394808f7ec7a6cadd9e0dd665c6f6bd5;p=blank.git diff --git a/src/world.cpp b/src/world.cpp index e041115..03e0ebb 100644 --- a/src/world.cpp +++ b/src/world.cpp @@ -11,8 +11,7 @@ World::World() , blockShape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f }}) , stairShape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f }}, { 0.0f, 0.0f }) , slabShape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.0f, 0.5f }}) -, blockNoise(0) -, colorNoise(1) +, generate(0) , player() , player_chunk(0, 0, 0) , loaded() @@ -31,6 +30,8 @@ World::World() blockType.Add(BlockType{ true, { 0.0f, 0.0f, 1.0f }, &stairShape }); // blue stair blockType.Add(BlockType{ true, { 0.0f, 0.0f, 1.0f }, &slabShape }); // blue slab + generate.Solids({ 1, 4, 7, 10 }); + player.Position({ 4.0f, 4.0f, 4.0f }); } @@ -59,7 +60,7 @@ void World::Generate(const Chunk::Pos &from, const Chunk::Pos &to) { } else if (x == 0 && y == 0 && z == 0) { loaded.emplace_back(blockType); loaded.back().Position(pos); - Generate(loaded.back()); + generate(loaded.back()); } else { to_generate.emplace_back(blockType); to_generate.back().Position(pos); @@ -70,34 +71,6 @@ void World::Generate(const Chunk::Pos &from, const Chunk::Pos &to) { to_generate.sort(ChunkLess); } -void World::Generate(Chunk &chunk) { - chunk.Allocate(); - Chunk::Pos pos(chunk.Position()); - glm::vec3 coords(pos * Chunk::Extent()); - if (pos.x == 0 && pos.y == 0 && pos.z == 0) { - for (size_t i = 1; i < blockType.Size(); ++i) { - chunk.BlockAt(i) = Block(i); - chunk.BlockAt(i + 257) = Block(i); - chunk.BlockAt(i + 514) = Block(i); - } - } else { - for (int z = 0; z < Chunk::Depth(); ++z) { - for (int y = 0; y < Chunk::Height(); ++y) { - for (int x = 0; x < Chunk::Width(); ++x) { - Block::Pos block_pos{float(x), float(y), float(z)}; - glm::vec3 gen_pos = (coords + block_pos) / 64.0f; - float val = blockNoise(gen_pos); - if (val > 0.8f) { - int col_val = int((colorNoise(gen_pos) + 1.0f) * 2.0f) % 4; - chunk.BlockAt(block_pos) = Block(col_val * 3 + 1); - } - } - } - } - } - chunk.Invalidate(); -} - bool World::Intersection( const Ray &ray, const glm::mat4 &M, @@ -175,13 +148,13 @@ Chunk &World::Next(const Chunk &to, const glm::tvec3 &dir) { chunk = ChunkQueued(tgt_pos); if (chunk) { - Generate(*chunk); + generate(*chunk); return *chunk; } loaded.emplace_back(blockType); loaded.back().Position(tgt_pos); - Generate(loaded.back()); + generate(loaded.back()); return loaded.back(); } @@ -225,7 +198,7 @@ void World::CheckChunkGeneration() { } if (!to_generate.empty()) { - Generate(to_generate.front()); + generate(to_generate.front()); loaded.splice(loaded.end(), to_generate, to_generate.begin()); }