X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fworld.cpp;h=03e0ebb0b474ef3bb7d47a490e4bcf8cce7ef67d;hb=e70967c971f77a4ac0f5c074e6eb94bdd0e2b7ab;hp=4d14dfd89855932058e52e8a00c44d8b8f0d5d30;hpb=1a7bbd64b1fef1f4e2f9303f820d6f3ce76cebf1;p=blank.git diff --git a/src/world.cpp b/src/world.cpp index 4d14dfd..03e0ebb 100644 --- a/src/world.cpp +++ b/src/world.cpp @@ -11,8 +11,7 @@ World::World() , blockShape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f }}) , stairShape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f }}, { 0.0f, 0.0f }) , slabShape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.0f, 0.5f }}) -, blockNoise(0) -, colorNoise(1) +, generate(0) , player() , player_chunk(0, 0, 0) , loaded() @@ -31,6 +30,8 @@ World::World() blockType.Add(BlockType{ true, { 0.0f, 0.0f, 1.0f }, &stairShape }); // blue stair blockType.Add(BlockType{ true, { 0.0f, 0.0f, 1.0f }, &slabShape }); // blue slab + generate.Solids({ 1, 4, 7, 10 }); + player.Position({ 4.0f, 4.0f, 4.0f }); } @@ -49,19 +50,19 @@ bool ChunkLess(const Chunk &a, const Chunk &b) { } -void World::Generate(const glm::tvec3 &from, const glm::tvec3 &to) { +void World::Generate(const Chunk::Pos &from, const Chunk::Pos &to) { for (int z = from.z; z < to.z; ++z) { for (int y = from.y; y < to.y; ++y) { for (int x = from.x; x < to.x; ++x) { - glm::vec3 pos{float(x), float(y), float(z)}; + Block::Pos pos{float(x), float(y), float(z)}; if (ChunkAvailable(pos)) { continue; } else if (x == 0 && y == 0 && z == 0) { - loaded.emplace_back(); + loaded.emplace_back(blockType); loaded.back().Position(pos); - Generate(loaded.back()); + generate(loaded.back()); } else { - to_generate.emplace_back(); + to_generate.emplace_back(blockType); to_generate.back().Position(pos); } } @@ -70,33 +71,6 @@ void World::Generate(const glm::tvec3 &from, const glm::tvec3 &to) { to_generate.sort(ChunkLess); } -void World::Generate(Chunk &chunk) { - chunk.Allocate(); - glm::vec3 pos(chunk.Position()); - if (pos.x == 0 && pos.y == 0 && pos.z == 0) { - for (size_t i = 1; i < blockType.Size(); ++i) { - chunk.BlockAt(i) = Block(blockType[i]); - chunk.BlockAt(i + 257) = Block(blockType[i]); - chunk.BlockAt(i + 514) = Block(blockType[i]); - } - } else { - for (int z = 0; z < Chunk::Depth(); ++z) { - for (int y = 0; y < Chunk::Height(); ++y) { - for (int x = 0; x < Chunk::Width(); ++x) { - glm::vec3 block_pos{float(x), float(y), float(z)}; - glm::vec3 gen_pos = (pos * glm::vec3(Chunk::Extent()) + block_pos) / 64.0f; - float val = blockNoise(gen_pos); - if (val > 0.8f) { - int col_val = int((colorNoise(gen_pos) + 1.0f) * 2.0f) % 4; - chunk.BlockAt(block_pos) = Block(blockType[col_val * 3 + 1]); - } - } - } - } - } - chunk.Invalidate(); -} - bool World::Intersection( const Ray &ray, const glm::mat4 &M, @@ -139,25 +113,25 @@ bool World::Intersection( } -Chunk *World::ChunkLoaded(const glm::tvec3 &pos) { +Chunk *World::ChunkLoaded(const Chunk::Pos &pos) { for (Chunk &chunk : loaded) { - if (glm::tvec3(chunk.Position()) == pos) { + if (chunk.Position() == pos) { return &chunk; } } return nullptr; } -Chunk *World::ChunkQueued(const glm::tvec3 &pos) { +Chunk *World::ChunkQueued(const Chunk::Pos &pos) { for (Chunk &chunk : to_generate) { - if (glm::tvec3(chunk.Position()) == pos) { + if (chunk.Position() == pos) { return &chunk; } } return nullptr; } -Chunk *World::ChunkAvailable(const glm::tvec3 &pos) { +Chunk *World::ChunkAvailable(const Chunk::Pos &pos) { Chunk *chunk = ChunkLoaded(pos); if (chunk) return chunk; @@ -165,7 +139,7 @@ Chunk *World::ChunkAvailable(const glm::tvec3 &pos) { } Chunk &World::Next(const Chunk &to, const glm::tvec3 &dir) { - const glm::tvec3 tgt_pos = to.Position() + dir; + const Chunk::Pos tgt_pos = to.Position() + dir; Chunk *chunk = ChunkLoaded(tgt_pos); if (chunk) { @@ -174,13 +148,13 @@ Chunk &World::Next(const Chunk &to, const glm::tvec3 &dir) { chunk = ChunkQueued(tgt_pos); if (chunk) { - Generate(*chunk); + generate(*chunk); return *chunk; } - loaded.emplace_back(); + loaded.emplace_back(blockType); loaded.back().Position(tgt_pos); - Generate(loaded.back()); + generate(loaded.back()); return loaded.back(); } @@ -219,12 +193,12 @@ void World::CheckChunkGeneration() { } } // add missing new chunks - glm::tvec3 offset(max_dist, max_dist, max_dist); + const Chunk::Pos offset(max_dist, max_dist, max_dist); Generate(player_chunk - offset, player_chunk + offset); } if (!to_generate.empty()) { - Generate(to_generate.front()); + generate(to_generate.front()); loaded.splice(loaded.end(), to_generate, to_generate.begin()); }