X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fworld.cpp;h=30e92297d7402d4b040f09eebc9053b872d1052f;hb=32a2a1231de8438f8408007c41247361b1c52417;hp=7ab7fe486ec3af8a3d202580e35d47644f79bc22;hpb=3072e2cd49ad1614100d1a1c73afe6a4888fb875;p=blank.git diff --git a/src/world.cpp b/src/world.cpp index 7ab7fe4..30e9229 100644 --- a/src/world.cpp +++ b/src/world.cpp @@ -6,12 +6,12 @@ namespace blank { -World::World() +World::World(unsigned int seed) : blockType() , blockShape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f }}) , stairShape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f }}, { 0.0f, 0.0f }) , slabShape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.0f, 0.5f }}) -, generate(0) +, generate(seed) , chunks(blockType, generate) , player() { BlockType::Faces block_fill = { true, true, true, true, true, true }; @@ -103,12 +103,13 @@ World::World() } generate.Space(0); + generate.Light(13); generate.Solids({ 1, 4, 7, 10 }); player = &AddEntity(); player->Position({ 4.0f, 4.0f, 4.0f }); - chunks.Generate({ -4, -4, -4 }, { 5, 5, 5}); + chunks.GenerateSurrounding(player->ChunkCoords()); } @@ -198,6 +199,11 @@ void World::Update(int dt) { void World::Render(DirectionalLighting &program) { program.SetLightDirection({ -1.0f, -3.0f, -2.0f }); + // fade out reaches 1/e (0.3679) at 1/fog_density, + // gets less than 0.01 at e/(2 * fog_density) + // I chose 0.011 because it yields 91 and 124 for those, so + // slightly less than 6 and 8 chunks + program.SetFogDensity(0.011f); program.SetView(glm::inverse(player->Transform(player->ChunkCoords()))); for (Chunk &chunk : chunks.Loaded()) {