X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fworld.cpp;h=3f186ea67b298e753f7b3da49b05a64588ba3f2e;hb=88620c3c816c47b32a90758f40efe5d02c50bbfa;hp=46abf711facdfc85ea497bd8ee8f555f44dc767e;hpb=a58c4558e7d4934f4d0ee621520acfe1c8258c93;p=blank.git diff --git a/src/world.cpp b/src/world.cpp index 46abf71..3f186ea 100644 --- a/src/world.cpp +++ b/src/world.cpp @@ -15,8 +15,8 @@ World::World() , chunks(blockType, generate) , player() { BlockType::Faces block_fill = { true, true, true, true, true, true }; - BlockType::Faces slab_fill = { false, false, false, true, false, false }; - BlockType::Faces stair_fill = { true, false, false, true, false, false }; + BlockType::Faces slab_fill = { false, true, false, false, false, false }; + BlockType::Faces stair_fill = { false, true, false, false, false, true }; { // white block BlockType type(true, { 1.0f, 1.0f, 1.0f }, &blockShape); @@ -85,12 +85,29 @@ World::World() generate.Space(0); generate.Solids({ 1, 4, 7, 10 }); - player.Position({ 4.0f, 4.0f, 4.0f }); + player = &AddEntity(); + player->Position({ 4.0f, 4.0f, 4.0f }); + + Entity &test_entity = AddEntity(); + test_entity.Position({ 0.0f, 0.0f, 0.0f }); + test_entity.SetShape(&blockShape, { 1.0f, 1.0f, 0.0f }); + test_entity.AngularVelocity(glm::quat(glm::vec3{ 0.00001f, 0.000006f, 0.000013f })); chunks.Generate({ -4, -4, -4 }, { 5, 5, 5}); } +namespace { + +struct Candidate { + Chunk *chunk; + float dist; +}; + +std::vector candidates; + +} + bool World::Intersection( const Ray &ray, const glm::mat4 &M, @@ -98,18 +115,30 @@ bool World::Intersection( int *blkid, float *dist, glm::vec3 *normal) { + candidates.clear(); + + for (Chunk &cur_chunk : chunks.Loaded()) { + float cur_dist; + if (cur_chunk.Intersection(ray, M * cur_chunk.Transform(player->ChunkCoords()), cur_dist)) { + candidates.push_back({ &cur_chunk, cur_dist }); + } + } + + if (candidates.empty()) return false; + Chunk *closest_chunk = nullptr; - int closest_blkid = -1; float closest_dist = std::numeric_limits::infinity(); + int closest_blkid = -1; glm::vec3 closest_normal; - for (Chunk &cur_chunk : chunks.Loaded()) { + for (Candidate &cand : candidates) { + if (cand.dist > closest_dist) continue; int cur_blkid; float cur_dist; glm::vec3 cur_normal; - if (cur_chunk.Intersection(ray, M * cur_chunk.Transform(player.ChunkCoords()), &cur_blkid, &cur_dist, &cur_normal)) { + if (cand.chunk->Intersection(ray, M * cand.chunk->Transform(player->ChunkCoords()), cur_blkid, cur_dist, cur_normal)) { if (cur_dist < closest_dist) { - closest_chunk = &cur_chunk; + closest_chunk = cand.chunk; closest_blkid = cur_blkid; closest_dist = cur_dist; closest_normal = cur_normal; @@ -140,24 +169,33 @@ Chunk &World::Next(const Chunk &to, const glm::tvec3 &dir) { void World::Update(int dt) { - player.Update(dt); - chunks.Rebase(player.ChunkCoords()); + for (Entity &entity : entities) { + entity.Update(dt); + } + chunks.Rebase(player->ChunkCoords()); chunks.Update(); } void World::Render(DirectionalLighting &program) { program.SetLightDirection({ -1.0f, -3.0f, -2.0f }); - program.SetView(glm::inverse(player.Transform(player.ChunkCoords()))); + program.SetView(glm::inverse(player->Transform(player->ChunkCoords()))); for (Chunk &chunk : chunks.Loaded()) { - glm::mat4 m(chunk.Transform(player.ChunkCoords())); + glm::mat4 m(chunk.Transform(player->ChunkCoords())); program.SetM(m); glm::mat4 mvp(program.GetVP() * m); if (!CullTest(Chunk::Bounds(), mvp)) { chunk.Draw(); } } + + for (Entity &entity : entities) { + if (entity.HasShape()) { + program.SetM(entity.Transform(player->ChunkCoords())); + entity.Draw(); + } + } } }