X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fworld.cpp;h=40dd6bdfc578ffaa22af252f3b242f7978ea8f87;hb=bd6bd2c875f4b6baef913e5315aa9f7e7cd7da7a;hp=7ab7fe486ec3af8a3d202580e35d47644f79bc22;hpb=3072e2cd49ad1614100d1a1c73afe6a4888fb875;p=blank.git diff --git a/src/world.cpp b/src/world.cpp index 7ab7fe4..40dd6bd 100644 --- a/src/world.cpp +++ b/src/world.cpp @@ -6,12 +6,12 @@ namespace blank { -World::World() +World::World(unsigned int seed) : blockType() , blockShape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f }}) , stairShape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f }}, { 0.0f, 0.0f }) , slabShape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.0f, 0.5f }}) -, generate(0) +, generate(seed) , chunks(blockType, generate) , player() { BlockType::Faces block_fill = { true, true, true, true, true, true }; @@ -103,6 +103,7 @@ World::World() } generate.Space(0); + generate.Light(13); generate.Solids({ 1, 4, 7, 10 }); player = &AddEntity(); @@ -198,6 +199,11 @@ void World::Update(int dt) { void World::Render(DirectionalLighting &program) { program.SetLightDirection({ -1.0f, -3.0f, -2.0f }); + // fade out reaches 1/e (0.3679) at 1/fog_density, + // gets less than 0.01 at e/(2 * fog_density) + // I chose 0.011 because it yields 91 and 124 for those, so + // slightly less than 6 and 8 chunks + program.SetFogDensity(0.011f); program.SetView(glm::inverse(player->Transform(player->ChunkCoords()))); for (Chunk &chunk : chunks.Loaded()) {