X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fworld.cpp;h=4d14dfd89855932058e52e8a00c44d8b8f0d5d30;hb=1a7bbd64b1fef1f4e2f9303f820d6f3ce76cebf1;hp=216f3a2d007916ae902747d8eee5b4b8b2470108;hpb=b35ce3a6423c554b34b37362c5550bd705e63a1d;p=blank.git diff --git a/src/world.cpp b/src/world.cpp index 216f3a2..4d14dfd 100644 --- a/src/world.cpp +++ b/src/world.cpp @@ -14,8 +14,10 @@ World::World() , blockNoise(0) , colorNoise(1) , player() +, player_chunk(0, 0, 0) , loaded() -, to_generate() { +, to_generate() +, to_free() { blockType.Add(BlockType{ true, { 1.0f, 1.0f, 1.0f }, &blockShape }); // white block blockType.Add(BlockType{ true, { 1.0f, 1.0f, 1.0f }, &stairShape }); // white stair blockType.Add(BlockType{ true, { 1.0f, 1.0f, 1.0f }, &slabShape }); // white slab @@ -36,7 +38,13 @@ World::World() namespace { bool ChunkLess(const Chunk &a, const Chunk &b) { - return dot(a.Position(), a.Position()) < dot(b.Position(), b.Position()); + return + a.Position().x * a.Position().x + + a.Position().y * a.Position().y + + a.Position().z * a.Position().z < + b.Position().x * b.Position().x + + b.Position().y * b.Position().y + + b.Position().z * b.Position().z; } } @@ -46,7 +54,9 @@ void World::Generate(const glm::tvec3 &from, const glm::tvec3 &to) { for (int y = from.y; y < to.y; ++y) { for (int x = from.x; x < to.x; ++x) { glm::vec3 pos{float(x), float(y), float(z)}; - if (x == 0 && y == 0 && z == 0) { + if (ChunkAvailable(pos)) { + continue; + } else if (x == 0 && y == 0 && z == 0) { loaded.emplace_back(); loaded.back().Position(pos); Generate(loaded.back()); @@ -61,6 +71,7 @@ void World::Generate(const glm::tvec3 &from, const glm::tvec3 &to) { } void World::Generate(Chunk &chunk) { + chunk.Allocate(); glm::vec3 pos(chunk.Position()); if (pos.x == 0 && pos.y == 0 && pos.z == 0) { for (size_t i = 1; i < blockType.Size(); ++i) { @@ -73,7 +84,7 @@ void World::Generate(Chunk &chunk) { for (int y = 0; y < Chunk::Height(); ++y) { for (int x = 0; x < Chunk::Width(); ++x) { glm::vec3 block_pos{float(x), float(y), float(z)}; - glm::vec3 gen_pos = (pos * Chunk::Extent() + block_pos) / 64.0f; + glm::vec3 gen_pos = (pos * glm::vec3(Chunk::Extent()) + block_pos) / 64.0f; float val = blockNoise(gen_pos); if (val > 0.8f) { int col_val = int((colorNoise(gen_pos) + 1.0f) * 2.0f) % 4; @@ -128,19 +139,45 @@ bool World::Intersection( } -Chunk &World::Next(const Chunk &to, const glm::vec3 &dir) { - const glm::vec3 tgt_pos = to.Position() + dir; - for (Chunk &chunk : LoadedChunks()) { - if (chunk.Position() == tgt_pos) { - return chunk; +Chunk *World::ChunkLoaded(const glm::tvec3 &pos) { + for (Chunk &chunk : loaded) { + if (glm::tvec3(chunk.Position()) == pos) { + return &chunk; } } + return nullptr; +} + +Chunk *World::ChunkQueued(const glm::tvec3 &pos) { for (Chunk &chunk : to_generate) { - if (chunk.Position() == tgt_pos) { - Generate(chunk); - return chunk; + if (glm::tvec3(chunk.Position()) == pos) { + return &chunk; } } + return nullptr; +} + +Chunk *World::ChunkAvailable(const glm::tvec3 &pos) { + Chunk *chunk = ChunkLoaded(pos); + if (chunk) return chunk; + + return ChunkQueued(pos); +} + +Chunk &World::Next(const Chunk &to, const glm::tvec3 &dir) { + const glm::tvec3 tgt_pos = to.Position() + dir; + + Chunk *chunk = ChunkLoaded(tgt_pos); + if (chunk) { + return *chunk; + } + + chunk = ChunkQueued(tgt_pos); + if (chunk) { + Generate(*chunk); + return *chunk; + } + loaded.emplace_back(); loaded.back().Position(tgt_pos); Generate(loaded.back()); @@ -151,10 +188,49 @@ Chunk &World::Next(const Chunk &to, const glm::vec3 &dir) { void World::Update(int dt) { player.Update(dt); + CheckChunkGeneration(); +} + +void World::CheckChunkGeneration() { + if (player.ChunkCoords() != player_chunk) { + player_chunk = player.ChunkCoords(); + + constexpr int max_dist = 8; + // unload far away chunks + for (auto iter(loaded.begin()), end(loaded.end()); iter != end;) { + if (std::abs(player_chunk.x - iter->Position().x) > max_dist + || std::abs(player_chunk.y - iter->Position().y) > max_dist + || std::abs(player_chunk.z - iter->Position().z) > max_dist) { + auto saved = iter; + ++iter; + to_free.splice(to_free.end(), loaded, saved); + } else { + ++iter; + } + } + // abort far away queued chunks + for (auto iter(to_generate.begin()), end(to_generate.end()); iter != end;) { + if (std::abs(player_chunk.x - iter->Position().x) > max_dist + || std::abs(player_chunk.y - iter->Position().y) > max_dist + || std::abs(player_chunk.z - iter->Position().z) > max_dist) { + iter = to_generate.erase(iter); + } else { + ++iter; + } + } + // add missing new chunks + glm::tvec3 offset(max_dist, max_dist, max_dist); + Generate(player_chunk - offset, player_chunk + offset); + } + if (!to_generate.empty()) { Generate(to_generate.front()); loaded.splice(loaded.end(), to_generate, to_generate.begin()); } + + if (!to_free.empty()) { + to_free.pop_front(); + } } @@ -163,8 +239,12 @@ void World::Render(DirectionalLighting &program) { program.SetView(glm::inverse(player.Transform(player.ChunkCoords()))); for (Chunk &chunk : LoadedChunks()) { - program.SetM(chunk.Transform(player.ChunkCoords())); - chunk.Draw(); + glm::mat4 m(chunk.Transform(player.ChunkCoords())); + program.SetM(m); + glm::mat4 mvp(program.GetVP() * m); + if (!CullTest(Chunk::Bounds(), mvp)) { + chunk.Draw(); + } } }