X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fworld.cpp;h=57583e6ed4e2267a48a241412a16159ddf7c42ab;hb=f62562b0f87d571bd7b32ae2f8ca659c24e9911b;hp=c1d1f5a64fe4f462c7d5b20b62c549b14349b18d;hpb=b79bc060068daf80c707f7ca08cb40a716367784;p=blank.git diff --git a/src/world.cpp b/src/world.cpp index c1d1f5a..57583e6 100644 --- a/src/world.cpp +++ b/src/world.cpp @@ -7,7 +7,7 @@ namespace blank { const BlockType BlockType::DEFAULT; -const CuboidShape BlockType::DEFAULT_SHAPE({{ 0, 0, 0 }, { 1, 1, 1 }}); +const NullShape BlockType::DEFAULT_SHAPE; void BlockType::FillVBO( const glm::vec3 &pos, @@ -104,7 +104,8 @@ bool Chunk::Intersection( } float cur_dist; glm::vec3 cur_norm; - if (blocks[id].type->shape->Intersects(ray, glm::translate(M, glm::vec3(x, y, z)), cur_dist, cur_norm)) { + glm::vec3 pos(float(x) + 0.5f, float(y) + 0.5f, float(z) + 0.5f); + if (blocks[id].type->shape->Intersects(ray, glm::translate(M, pos), cur_dist, cur_norm)) { if (cur_dist < closest_dist) { closest_id = id; closest_dist = cur_dist; @@ -138,7 +139,6 @@ void Chunk::Position(const glm::vec3 &pos) { int Chunk::VertexCount() const { - // TODO: query blocks as soon as type shapes are implemented int count = 0; for (const auto &block : blocks) { count += block.type->shape->VertexCount(); @@ -150,10 +150,8 @@ void Chunk::Update() { model.Clear(); model.Reserve(VertexCount()); - for (int i = 0; i < Size(); ++i) { - if (blocks[i].type->visible) { - blocks[i].type->FillModel(ToCoords(i), model); - } + for (size_t i = 0; i < Size(); ++i) { + blocks[i].type->FillModel(ToCoords(i), model); } model.Invalidate(); @@ -163,24 +161,31 @@ void Chunk::Update() { World::World() : blockType() -, blockShape({{ 0.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f }}) -, slabShape({{ 0.0f, 0.0f, 0.0f }, { 1.0f, 0.5f, 1.0f }}) +, blockShape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f }}) +, stairShape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f }}, { 0.0f, 0.0f }) +, slabShape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.0f, 0.5f }}) +, blockNoise(0) +, colorNoise(1) , chunks() { blockType.Add(BlockType{ true, { 1.0f, 1.0f, 1.0f }, &blockShape }); // white block + blockType.Add(BlockType{ true, { 1.0f, 1.0f, 1.0f }, &stairShape }); // white stair blockType.Add(BlockType{ true, { 1.0f, 1.0f, 1.0f }, &slabShape }); // white slab blockType.Add(BlockType{ true, { 1.0f, 0.0f, 0.0f }, &blockShape }); // red block + blockType.Add(BlockType{ true, { 1.0f, 0.0f, 0.0f }, &stairShape }); // red stair blockType.Add(BlockType{ true, { 1.0f, 0.0f, 0.0f }, &slabShape }); // red slab blockType.Add(BlockType{ true, { 0.0f, 1.0f, 0.0f }, &blockShape }); // green block + blockType.Add(BlockType{ true, { 0.0f, 1.0f, 0.0f }, &stairShape }); // green stair blockType.Add(BlockType{ true, { 0.0f, 1.0f, 0.0f }, &slabShape }); // green slab blockType.Add(BlockType{ true, { 0.0f, 0.0f, 1.0f }, &blockShape }); // blue block + blockType.Add(BlockType{ true, { 0.0f, 0.0f, 1.0f }, &stairShape }); // blue stair blockType.Add(BlockType{ true, { 0.0f, 0.0f, 1.0f }, &slabShape }); // blue slab } void World::Generate() { - for (int z = -1; z < 2; ++z) { - for (int y = -1; y < 2; ++y) { - for (int x = -1; x < 2; ++x) { + for (int z = -2; z < 3; ++z) { + for (int y = -2; y < 3; ++y) { + for (int x = -2; x < 3; ++x) { Generate(glm::vec3(x, y, z)); } } @@ -191,28 +196,26 @@ Chunk &World::Generate(const glm::vec3 &pos) { chunks.emplace_back(); Chunk &chunk = chunks.back(); chunk.Position(pos); - for (int i = 1; i < 9; ++i) { - chunk.BlockAt(i) = Block(blockType[i]); - chunk.BlockAt(i + 257) = Block(blockType[i]); - chunk.BlockAt(i + 514) = Block(blockType[i]); - } - if (false) { - chunk.BlockAt(glm::vec3(0, 0, 0)) = Block(blockType[4]); - chunk.BlockAt(glm::vec3(0, 0, 1)) = Block(blockType[1]); - chunk.BlockAt(glm::vec3(1, 0, 0)) = Block(blockType[5]); - chunk.BlockAt(glm::vec3(1, 0, 1)) = Block(blockType[3]); - chunk.BlockAt(glm::vec3(2, 0, 0)) = Block(blockType[4]); - chunk.BlockAt(glm::vec3(2, 0, 1)) = Block(blockType[1]); - chunk.BlockAt(glm::vec3(3, 0, 0)) = Block(blockType[2]); - chunk.BlockAt(glm::vec3(3, 0, 1)) = Block(blockType[5]); - chunk.BlockAt(glm::vec3(2, 0, 2)) = Block(blockType[4]); - chunk.BlockAt(glm::vec3(2, 0, 3)) = Block(blockType[1]); - chunk.BlockAt(glm::vec3(3, 0, 2)) = Block(blockType[2]); - chunk.BlockAt(glm::vec3(3, 0, 3)) = Block(blockType[5]); - chunk.BlockAt(glm::vec3(1, 1, 0)) = Block(blockType[5]); - chunk.BlockAt(glm::vec3(1, 1, 1)) = Block(blockType[4]); - chunk.BlockAt(glm::vec3(2, 1, 1)) = Block(blockType[3]); - chunk.BlockAt(glm::vec3(2, 2, 1)) = Block(blockType[2]); + if (pos.x == 0 && pos.y == 0 && pos.z == 0) { + for (size_t i = 1; i < blockType.Size(); ++i) { + chunk.BlockAt(i) = Block(blockType[i]); + chunk.BlockAt(i + 257) = Block(blockType[i]); + chunk.BlockAt(i + 514) = Block(blockType[i]); + } + } else { + for (int z = 0; z < Chunk::Depth(); ++z) { + for (int y = 0; y < Chunk::Height(); ++y) { + for (int x = 0; x < Chunk::Width(); ++x) { + glm::vec3 block_pos{float(x), float(y), float(z)}; + glm::vec3 gen_pos = (pos * Chunk::Extent() + block_pos) / 64.0f; + float val = blockNoise(gen_pos); + if (val > 0.8f) { + int col_val = int((colorNoise(gen_pos) + 1.0f) * 2.0f) % 4; + chunk.BlockAt(block_pos) = Block(blockType[col_val * 3 + 1]); + } + } + } + } } chunk.Invalidate(); return chunk;