X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fworld.cpp;h=756c66fdff87718ff724ee0263006eac7b4b9f4a;hb=e52e3c500b679ab7bae9cfdda3fb0d630a2584ad;hp=f0d96f8d4e931f87077f47607d77d003322f2150;hpb=b368ecb2c0f34e27b1d3b97cceb218b554dee324;p=blank.git diff --git a/src/world.cpp b/src/world.cpp index f0d96f8..756c66f 100644 --- a/src/world.cpp +++ b/src/world.cpp @@ -6,14 +6,17 @@ namespace blank { -World::World() +World::World(const Config &config) : blockType() , blockShape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f }}) , stairShape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f }}, { 0.0f, 0.0f }) , slabShape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.0f, 0.5f }}) -, generate(0) -, chunks(blockType, generate) -, player() { +, generate(config.gen) +, chunks(config.load, blockType, generate) +, player() +, entities() +, light_direction(config.light_direction) +, fog_density(config.fog_density) { BlockType::Faces block_fill = { true, true, true, true, true, true }; BlockType::Faces slab_fill = { false, true, false, false, false, false }; BlockType::Faces stair_fill = { false, true, false, false, false, true }; @@ -103,12 +106,13 @@ World::World() } generate.Space(0); + generate.Light(13); generate.Solids({ 1, 4, 7, 10 }); player = &AddEntity(); - player->Position({ 4.0f, 4.0f, 4.0f }); + player->Position(config.spawn); - chunks.Generate({ -4, -4, -4 }, { 5, 5, 5}); + chunks.GenerateSurrounding(player->ChunkCoords()); } @@ -197,12 +201,8 @@ void World::Update(int dt) { void World::Render(DirectionalLighting &program) { - program.SetLightDirection({ -1.0f, -3.0f, -2.0f }); - // fade out reaches 1/e (0.3679) at 1/fog_density, - // gets less than 0.01 at e/(2 * fog_density) - // I chose 0.011 because it yields 91 and 124 for those, so - // slightly less than 6 and 8 chunks - program.SetFogDensity(0.011f); + program.SetLightDirection(light_direction); + program.SetFogDensity(fog_density); program.SetView(glm::inverse(player->Transform(player->ChunkCoords()))); for (Chunk &chunk : chunks.Loaded()) {