X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fworld.cpp;h=aa65bef7a3aa6cb88ae94d6dac2173f1a9b202b6;hb=22319eadfc50e31d434b124117c7791103764410;hp=6ce0700d2b99e694066ba3ab61e2ef08c5e745d6;hpb=d6435142245c019523b9385048d6d79bdd2565f2;p=blank.git diff --git a/src/world.cpp b/src/world.cpp index 6ce0700..aa65bef 100644 --- a/src/world.cpp +++ b/src/world.cpp @@ -7,7 +7,7 @@ namespace blank { const BlockType BlockType::DEFAULT; -const CuboidShape BlockType::DEFAULT_SHAPE({{ 0, 0, 0 }, { 1, 1, 1 }}); +const NullShape BlockType::DEFAULT_SHAPE; void BlockType::FillVBO( const glm::vec3 &pos, @@ -104,7 +104,8 @@ bool Chunk::Intersection( } float cur_dist; glm::vec3 cur_norm; - if (blocks[id].type->shape->Intersects(ray, glm::translate(M, glm::vec3(x, y, z)), cur_dist, cur_norm)) { + glm::vec3 pos(float(x) + 0.5f, float(y) + 0.5f, float(z) + 0.5f); + if (blocks[id].type->shape->Intersects(ray, glm::translate(M, pos), cur_dist, cur_norm)) { if (cur_dist < closest_dist) { closest_id = id; closest_dist = cur_dist; @@ -138,7 +139,6 @@ void Chunk::Position(const glm::vec3 &pos) { int Chunk::VertexCount() const { - // TODO: query blocks as soon as type shapes are implemented int count = 0; for (const auto &block : blocks) { count += block.type->shape->VertexCount(); @@ -151,9 +151,7 @@ void Chunk::Update() { model.Reserve(VertexCount()); for (size_t i = 0; i < Size(); ++i) { - if (blocks[i].type->visible) { - blocks[i].type->FillModel(ToCoords(i), model); - } + blocks[i].type->FillModel(ToCoords(i), model); } model.Invalidate(); @@ -163,9 +161,9 @@ void Chunk::Update() { World::World() : blockType() -, blockShape({{ 0.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f }}) -, stairShape({{ 0.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f }}, { 0.5f, 0.5f }) -, slabShape({{ 0.0f, 0.0f, 0.0f }, { 1.0f, 0.5f, 1.0f }}) +, blockShape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f }}) +, stairShape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f }}, { 0.0f, 0.0f }) +, slabShape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.0f, 0.5f }}) , chunks() { blockType.Add(BlockType{ true, { 1.0f, 1.0f, 1.0f }, &blockShape }); // white block blockType.Add(BlockType{ true, { 1.0f, 1.0f, 1.0f }, &stairShape }); // white stair