X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fworld.cpp;h=b67bef31e9a71aa17c7c5bbcedf8f7aed5786cd7;hb=eca1fdcc8e34a4918418b2de122c6200aeb7ceaf;hp=4d14dfd89855932058e52e8a00c44d8b8f0d5d30;hpb=1a7bbd64b1fef1f4e2f9303f820d6f3ce76cebf1;p=blank.git diff --git a/src/world.cpp b/src/world.cpp index 4d14dfd..b67bef3 100644 --- a/src/world.cpp +++ b/src/world.cpp @@ -49,11 +49,11 @@ bool ChunkLess(const Chunk &a, const Chunk &b) { } -void World::Generate(const glm::tvec3 &from, const glm::tvec3 &to) { +void World::Generate(const Chunk::Pos &from, const Chunk::Pos &to) { for (int z = from.z; z < to.z; ++z) { for (int y = from.y; y < to.y; ++y) { for (int x = from.x; x < to.x; ++x) { - glm::vec3 pos{float(x), float(y), float(z)}; + Block::Pos pos{float(x), float(y), float(z)}; if (ChunkAvailable(pos)) { continue; } else if (x == 0 && y == 0 && z == 0) { @@ -72,7 +72,8 @@ void World::Generate(const glm::tvec3 &from, const glm::tvec3 &to) { void World::Generate(Chunk &chunk) { chunk.Allocate(); - glm::vec3 pos(chunk.Position()); + Chunk::Pos pos(chunk.Position()); + glm::vec3 coords(pos * Chunk::Extent()); if (pos.x == 0 && pos.y == 0 && pos.z == 0) { for (size_t i = 1; i < blockType.Size(); ++i) { chunk.BlockAt(i) = Block(blockType[i]); @@ -83,8 +84,8 @@ void World::Generate(Chunk &chunk) { for (int z = 0; z < Chunk::Depth(); ++z) { for (int y = 0; y < Chunk::Height(); ++y) { for (int x = 0; x < Chunk::Width(); ++x) { - glm::vec3 block_pos{float(x), float(y), float(z)}; - glm::vec3 gen_pos = (pos * glm::vec3(Chunk::Extent()) + block_pos) / 64.0f; + Block::Pos block_pos{float(x), float(y), float(z)}; + glm::vec3 gen_pos = (coords + block_pos) / 64.0f; float val = blockNoise(gen_pos); if (val > 0.8f) { int col_val = int((colorNoise(gen_pos) + 1.0f) * 2.0f) % 4; @@ -139,25 +140,25 @@ bool World::Intersection( } -Chunk *World::ChunkLoaded(const glm::tvec3 &pos) { +Chunk *World::ChunkLoaded(const Chunk::Pos &pos) { for (Chunk &chunk : loaded) { - if (glm::tvec3(chunk.Position()) == pos) { + if (chunk.Position() == pos) { return &chunk; } } return nullptr; } -Chunk *World::ChunkQueued(const glm::tvec3 &pos) { +Chunk *World::ChunkQueued(const Chunk::Pos &pos) { for (Chunk &chunk : to_generate) { - if (glm::tvec3(chunk.Position()) == pos) { + if (chunk.Position() == pos) { return &chunk; } } return nullptr; } -Chunk *World::ChunkAvailable(const glm::tvec3 &pos) { +Chunk *World::ChunkAvailable(const Chunk::Pos &pos) { Chunk *chunk = ChunkLoaded(pos); if (chunk) return chunk; @@ -165,7 +166,7 @@ Chunk *World::ChunkAvailable(const glm::tvec3 &pos) { } Chunk &World::Next(const Chunk &to, const glm::tvec3 &dir) { - const glm::tvec3 tgt_pos = to.Position() + dir; + const Chunk::Pos tgt_pos = to.Position() + dir; Chunk *chunk = ChunkLoaded(tgt_pos); if (chunk) { @@ -219,7 +220,7 @@ void World::CheckChunkGeneration() { } } // add missing new chunks - glm::tvec3 offset(max_dist, max_dist, max_dist); + const Chunk::Pos offset(max_dist, max_dist, max_dist); Generate(player_chunk - offset, player_chunk + offset); }