X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fworld.hpp;h=4823c47b0c8c0ec804f62f10c5d83f4e5c2dbd04;hb=e70967c971f77a4ac0f5c074e6eb94bdd0e2b7ab;hp=60ec6f4dbeca36c1b7364f4834ad3cec54a3e3b7;hpb=804bde3fc09e4317eef629861638a68bfad3e343;p=blank.git diff --git a/src/world.hpp b/src/world.hpp index 60ec6f4..4823c47 100644 --- a/src/world.hpp +++ b/src/world.hpp @@ -3,8 +3,8 @@ #include "block.hpp" #include "chunk.hpp" -#include "controller.hpp" -#include "noise.hpp" +#include "entity.hpp" +#include "generator.hpp" #include "shader.hpp" #include "shape.hpp" @@ -19,7 +19,7 @@ class World { public: World(); - void Generate(const glm::tvec3 &from, const glm::tvec3 &to); + void Generate(const Chunk::Pos &from, const Chunk::Pos &to); bool Intersection( const Ray &, @@ -32,30 +32,32 @@ public: BlockTypeRegistry &BlockTypes() { return blockType; } std::list &LoadedChunks() { return loaded; } - FPSController &Controller() { return player; } + Entity &Player() { return player; } - Chunk &Next(const Chunk &, const glm::vec3 &dir); + Chunk *ChunkLoaded(const Chunk::Pos &); + Chunk *ChunkQueued(const Chunk::Pos &); + Chunk *ChunkAvailable(const Chunk::Pos &); + Chunk &Next(const Chunk &, const glm::tvec3 &dir); void Update(int dt); + void CheckChunkGeneration(); void Render(DirectionalLighting &); -private: - void Generate(Chunk &); - private: BlockTypeRegistry blockType; CuboidShape blockShape; StairShape stairShape; CuboidShape slabShape; - SimplexNoise blockNoise; - SimplexNoise colorNoise; + Generator generate; - FPSController player; + Entity player; + Chunk::Pos player_chunk; std::list loaded; std::list to_generate; + std::list to_free; };